forked from External/mage
173 lines
6.6 KiB
Java
173 lines
6.6 KiB
Java
package mage.abilities.keyword;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.StaticAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.abilities.effects.EntersBattlefieldEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.TapSourceEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.AsThoughEffectType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetCard;
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import mage.util.CardUtil;
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/**
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* @author LevelX2
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* <p>
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* 702.74. Hideaway 702.74a Hideaway represents a static ability and a triggered
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* ability. "Hideaway" means "This permanent enters the battlefield tapped" and
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* "When this permanent enters the battlefield, look at the top four cards of
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* your library. Exile one of them face down and put the rest on the bottom of
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* your library in any order. The exiled card gains 'Any player who has
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* controlled the permanent that exiled this card may look at this card in the
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* exile zone.'"
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*/
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public class HideawayAbility extends StaticAbility {
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public HideawayAbility() {
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this("land");
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}
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public HideawayAbility(String name) {
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super(Zone.ALL, new EntersBattlefieldEffect(new TapSourceEffect(true)));
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Ability ability = new EntersBattlefieldTriggeredAbility(new HideawayExileEffect(), false);
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ability.setRuleVisible(false);
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addSubAbility(ability);
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// Allow controller to look at face down card
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ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new HideawayLookAtFaceDownCardEffect());
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ability.setRuleVisible(false);
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addSubAbility(ability);
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this.name = name;
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}
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private HideawayAbility(final HideawayAbility ability) {
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super(ability);
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this.name = ability.name;
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}
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@Override
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public String getRule() {
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return "Hideaway <i>(This " + this.name + " enters the battlefield tapped. "
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+ "When it does, look at the top four cards of your library, exile "
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+ "one face down, then put the rest on the bottom of your library.)</i>";
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}
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@Override
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public HideawayAbility copy() {
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return new HideawayAbility(this);
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}
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}
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class HideawayExileEffect extends OneShotEffect {
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private static FilterCard filter1 = new FilterCard("card to exile face down");
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public HideawayExileEffect() {
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super(Outcome.Benefit);
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this.staticText = "look at the top four cards of your library, "
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+ "exile one face down, then put the rest on the bottom of your library";
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}
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public HideawayExileEffect(final HideawayExileEffect effect) {
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super(effect);
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}
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@Override
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public HideawayExileEffect copy() {
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return new HideawayExileEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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// LKI is required for this ruling
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/*
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If Watcher for Tomorrow leaves the battlefield before its
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triggered ability from hideaway resolves, its leaves-the-battlefield
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ability resolves and does nothing. Then its enters-the-battlefield
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ability resolves and you exile a card with no way to return it to your hand.
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*/
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Permanent hideawaySource = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (hideawaySource == null
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|| controller == null) {
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return false;
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}
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Cards cards = new CardsImpl();
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cards.addAll(controller.getLibrary().getTopCards(game, 4));
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if (!cards.isEmpty()) {
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TargetCard target1 = new TargetCard(Zone.LIBRARY, filter1);
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target1.setNotTarget(true);
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if (controller.choose(Outcome.Detriment, cards, target1, game)) {
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Card card = cards.get(target1.getFirstTarget(), game);
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if (card != null) {
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cards.remove(card);
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UUID exileId = CardUtil.getExileZoneId(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter());
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controller.moveCardToExileWithInfo(card, exileId, "Hideaway (" + hideawaySource.getIdName() + ')', source, game, Zone.LIBRARY, false);
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card.setFaceDown(true, game);
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}
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}
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controller.putCardsOnBottomOfLibrary(cards, game, source, true);
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}
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return true;
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}
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}
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class HideawayLookAtFaceDownCardEffect extends AsThoughEffectImpl {
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public HideawayLookAtFaceDownCardEffect() {
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super(AsThoughEffectType.LOOK_AT_FACE_DOWN, Duration.EndOfGame, Outcome.Benefit);
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staticText = "You may look at the cards exiled with {this}";
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}
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private HideawayLookAtFaceDownCardEffect(final HideawayLookAtFaceDownCardEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public HideawayLookAtFaceDownCardEffect copy() {
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return new HideawayLookAtFaceDownCardEffect(this);
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}
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@Override
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public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
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if (game.getState().getZone(objectId) != Zone.EXILED
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|| !game.getState().getCardState(objectId).isFaceDown()) {
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return false;
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}
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// TODO: Does not handle if a player had the control of the land permanent some time before
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// we would need to add a watcher to handle this
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Permanent sourcePermanet = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (sourcePermanet != null && sourcePermanet.isControlledBy(affectedControllerId)) {
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ExileZone exile = game.getExile().getExileZone(CardUtil.getCardExileZoneId(game, source));
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Card card = game.getCard(objectId);
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if (exile != null && exile.contains(objectId) && card != null) {
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Player player = game.getPlayer(affectedControllerId);
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if (player != null) {
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player.lookAtCards("Hideaway by " + sourcePermanet.getIdName(), card, game);
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}
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}
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}
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// only the current or a previous controller can see the card, so always return false for reveal request
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return false;
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}
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}
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