foul-magics/Mage.Sets/src/mage/cards/s/SpireWinder.java
2018-06-02 17:59:49 +02:00

56 lines
1.8 KiB
Java

package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.CitysBlessingCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.keyword.AscendAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.constants.Zone;
/**
*
* @author LevelX2
*/
public final class SpireWinder extends CardImpl {
public SpireWinder(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}");
this.subtype.add(SubType.SNAKE);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Ascend
this.addAbility(new AscendAbility());
// Spire Winder gets +1/+1 as long as you have the city's blessing.
ContinuousEffect boostSource = new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield);
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(boostSource, CitysBlessingCondition.instance,
"{this} gets +1/+1 as long as you have the city's blessing");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
this.addAbility(ability);
}
public SpireWinder(final SpireWinder card) {
super(card);
}
@Override
public SpireWinder copy() {
return new SpireWinder(this);
}
}