package mage.cards.s; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.CitysBlessingCondition; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.abilities.keyword.AscendAbility; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.SubType; import mage.constants.Zone; /** * * @author LevelX2 */ public final class SpireWinder extends CardImpl { public SpireWinder(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}"); this.subtype.add(SubType.SNAKE); this.power = new MageInt(2); this.toughness = new MageInt(3); // Flying this.addAbility(FlyingAbility.getInstance()); // Ascend this.addAbility(new AscendAbility()); // Spire Winder gets +1/+1 as long as you have the city's blessing. ContinuousEffect boostSource = new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield); ConditionalContinuousEffect effect = new ConditionalContinuousEffect(boostSource, CitysBlessingCondition.instance, "{this} gets +1/+1 as long as you have the city's blessing"); Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect); this.addAbility(ability); } public SpireWinder(final SpireWinder card) { super(card); } @Override public SpireWinder copy() { return new SpireWinder(this); } }