foul-magics/Mage.Sets/src/mage/cards/s/SoulSeizer.java

133 lines
No EOL
4.1 KiB
Java

package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.TransformAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
* @author BetaSteward
*/
public final class SoulSeizer extends CardImpl {
public SoulSeizer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}{U}");
this.subtype.add(SubType.SPIRIT);
this.transformable = true;
this.secondSideCardClazz = mage.cards.g.GhastlyHaunting.class;
this.power = new MageInt(1);
this.toughness = new MageInt(3);
this.addAbility(FlyingAbility.getInstance());
// When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
this.addAbility(new TransformAbility());
this.addAbility(new SoulSeizerTriggeredAbility());
}
public SoulSeizer(final SoulSeizer card) {
super(card);
}
@Override
public SoulSeizer copy() {
return new SoulSeizer(this);
}
}
class SoulSeizerTriggeredAbility extends TriggeredAbilityImpl {
public SoulSeizerTriggeredAbility() {
super(Zone.BATTLEFIELD, new SoulSeizerEffect(), true);
}
public SoulSeizerTriggeredAbility(SoulSeizerTriggeredAbility ability) {
super(ability);
}
@Override
public SoulSeizerTriggeredAbility copy() {
return new SoulSeizerTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
if (damageEvent.isCombatDamage() && event.getSourceId().equals(this.getSourceId())) {
Player opponent = game.getPlayer(event.getPlayerId());
if (opponent != null) {
FilterCreaturePermanent filter = new FilterCreaturePermanent("creature " + opponent.getLogName() + " controls");
filter.add(new ControllerIdPredicate(opponent.getId()));
this.getTargets().clear();
this.addTarget(new TargetCreaturePermanent(filter));
return true;
}
}
return false;
}
@Override
public String getRule() {
return "When {this} deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls";
}
}
class SoulSeizerEffect extends OneShotEffect {
public SoulSeizerEffect() {
super(Outcome.GainControl);
}
public SoulSeizerEffect(final SoulSeizerEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null && permanent.isTransformable()) {
if (permanent.transform(game)) {
game.informPlayers(permanent.getName() + " transforms into " + permanent.getSecondCardFace().getName());
Permanent attachTo = game.getPermanent(targetPointer.getFirst(game, source));
if (attachTo != null) {
return attachTo.addAttachment(source.getSourceId(), game);
}
}
}
return false;
}
@Override
public SoulSeizerEffect copy() {
return new SoulSeizerEffect(this);
}
}