package mage.cards.s; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.TransformAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.game.Game; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCreaturePermanent; /** * @author BetaSteward */ public final class SoulSeizer extends CardImpl { public SoulSeizer(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}{U}"); this.subtype.add(SubType.SPIRIT); this.transformable = true; this.secondSideCardClazz = mage.cards.g.GhastlyHaunting.class; this.power = new MageInt(1); this.toughness = new MageInt(3); this.addAbility(FlyingAbility.getInstance()); // When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. this.addAbility(new TransformAbility()); this.addAbility(new SoulSeizerTriggeredAbility()); } public SoulSeizer(final SoulSeizer card) { super(card); } @Override public SoulSeizer copy() { return new SoulSeizer(this); } } class SoulSeizerTriggeredAbility extends TriggeredAbilityImpl { public SoulSeizerTriggeredAbility() { super(Zone.BATTLEFIELD, new SoulSeizerEffect(), true); } public SoulSeizerTriggeredAbility(SoulSeizerTriggeredAbility ability) { super(ability); } @Override public SoulSeizerTriggeredAbility copy() { return new SoulSeizerTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER; } @Override public boolean checkTrigger(GameEvent event, Game game) { DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event; if (damageEvent.isCombatDamage() && event.getSourceId().equals(this.getSourceId())) { Player opponent = game.getPlayer(event.getPlayerId()); if (opponent != null) { FilterCreaturePermanent filter = new FilterCreaturePermanent("creature " + opponent.getLogName() + " controls"); filter.add(new ControllerIdPredicate(opponent.getId())); this.getTargets().clear(); this.addTarget(new TargetCreaturePermanent(filter)); return true; } } return false; } @Override public String getRule() { return "When {this} deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls"; } } class SoulSeizerEffect extends OneShotEffect { public SoulSeizerEffect() { super(Outcome.GainControl); } public SoulSeizerEffect(final SoulSeizerEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null && permanent.isTransformable()) { if (permanent.transform(game)) { game.informPlayers(permanent.getName() + " transforms into " + permanent.getSecondCardFace().getName()); Permanent attachTo = game.getPermanent(targetPointer.getFirst(game, source)); if (attachTo != null) { return attachTo.addAttachment(source.getSourceId(), game); } } } return false; } @Override public SoulSeizerEffect copy() { return new SoulSeizerEffect(this); } }