foul-magics/Mage.Sets/src/mage/cards/s/SearingBlaze.java
2019-01-06 22:10:20 +01:00

133 lines
4.7 KiB
Java

package mage.cards.s;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetPlayerOrPlaneswalker;
import mage.watchers.common.LandfallWatcher;
/**
*
* @author BetaSteward_at_googlemail.com
* @author North
*/
public final class SearingBlaze extends CardImpl {
public SearingBlaze(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{R}{R}");
// Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
// Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
this.getSpellAbility().addTarget(new TargetPlayerOrPlaneswalker());
this.getSpellAbility().addTarget(new SearingBlazeTarget());
this.getSpellAbility().addEffect(new SearingBlazeEffect());
this.getSpellAbility().addWatcher(new LandfallWatcher());
}
public SearingBlaze(final SearingBlaze card) {
super(card);
}
@Override
public SearingBlaze copy() {
return new SearingBlaze(this);
}
}
class SearingBlazeEffect extends OneShotEffect {
public SearingBlazeEffect() {
super(Outcome.Damage);
staticText = "{this} deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. \nLandfall - If you had a land enter the battlefield under your control this turn, {this} deals 3 damage to that player or planeswalker and 3 damage to that creature instead.";
}
public SearingBlazeEffect(final SearingBlazeEffect effect) {
super(effect);
}
@Override
public SearingBlazeEffect copy() {
return new SearingBlazeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
LandfallWatcher watcher = game.getState().getWatcher(LandfallWatcher.class);
Permanent creature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
int damage = 1;
if (watcher != null && watcher.landPlayed(source.getControllerId())) {
damage = 3;
}
game.damagePlayerOrPlaneswalker(source.getTargets().get(0).getFirstTarget(), damage, source.getSourceId(), game, false, true);
if (creature != null) {
creature.damage(damage, source.getSourceId(), game, false, true);
}
return true;
}
}
class SearingBlazeTarget extends TargetPermanent {
public SearingBlazeTarget() {
super(1, 1, StaticFilters.FILTER_PERMANENT_CREATURE, false);
}
public SearingBlazeTarget(final SearingBlazeTarget target) {
super(target);
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
Player player = game.getPlayerOrPlaneswalkerController(source.getFirstTarget());
if (player == null) {
return false;
}
UUID firstTarget = player.getId();
Permanent permanent = game.getPermanent(id);
if (firstTarget != null && permanent != null && permanent.isControlledBy(firstTarget)) {
return super.canTarget(id, source, game);
}
return false;
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
Set<UUID> availablePossibleTargets = super.possibleTargets(sourceId, sourceControllerId, game);
Set<UUID> possibleTargets = new HashSet<>();
MageObject object = game.getObject(sourceId);
if (object instanceof StackObject) {
UUID playerId = ((StackObject) object).getStackAbility().getFirstTarget();
Player player = game.getPlayerOrPlaneswalkerController(playerId);
if (player != null) {
for (UUID targetId : availablePossibleTargets) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null && permanent.isControlledBy(player.getId())) {
possibleTargets.add(targetId);
}
}
}
}
return possibleTargets;
}
@Override
public SearingBlazeTarget copy() {
return new SearingBlazeTarget(this);
}
}