package mage.cards.s; import java.util.HashSet; import java.util.Set; import java.util.UUID; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.StaticFilters; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.stack.StackObject; import mage.players.Player; import mage.target.TargetPermanent; import mage.target.common.TargetPlayerOrPlaneswalker; import mage.watchers.common.LandfallWatcher; /** * * @author BetaSteward_at_googlemail.com * @author North */ public final class SearingBlaze extends CardImpl { public SearingBlaze(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{R}{R}"); // Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. // Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. this.getSpellAbility().addTarget(new TargetPlayerOrPlaneswalker()); this.getSpellAbility().addTarget(new SearingBlazeTarget()); this.getSpellAbility().addEffect(new SearingBlazeEffect()); this.getSpellAbility().addWatcher(new LandfallWatcher()); } public SearingBlaze(final SearingBlaze card) { super(card); } @Override public SearingBlaze copy() { return new SearingBlaze(this); } } class SearingBlazeEffect extends OneShotEffect { public SearingBlazeEffect() { super(Outcome.Damage); staticText = "{this} deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. \nLandfall - If you had a land enter the battlefield under your control this turn, {this} deals 3 damage to that player or planeswalker and 3 damage to that creature instead."; } public SearingBlazeEffect(final SearingBlazeEffect effect) { super(effect); } @Override public SearingBlazeEffect copy() { return new SearingBlazeEffect(this); } @Override public boolean apply(Game game, Ability source) { LandfallWatcher watcher = game.getState().getWatcher(LandfallWatcher.class); Permanent creature = game.getPermanent(source.getTargets().get(1).getFirstTarget()); int damage = 1; if (watcher != null && watcher.landPlayed(source.getControllerId())) { damage = 3; } game.damagePlayerOrPlaneswalker(source.getTargets().get(0).getFirstTarget(), damage, source.getSourceId(), game, false, true); if (creature != null) { creature.damage(damage, source.getSourceId(), game, false, true); } return true; } } class SearingBlazeTarget extends TargetPermanent { public SearingBlazeTarget() { super(1, 1, StaticFilters.FILTER_PERMANENT_CREATURE, false); } public SearingBlazeTarget(final SearingBlazeTarget target) { super(target); } @Override public boolean canTarget(UUID id, Ability source, Game game) { Player player = game.getPlayerOrPlaneswalkerController(source.getFirstTarget()); if (player == null) { return false; } UUID firstTarget = player.getId(); Permanent permanent = game.getPermanent(id); if (firstTarget != null && permanent != null && permanent.isControlledBy(firstTarget)) { return super.canTarget(id, source, game); } return false; } @Override public Set possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) { Set availablePossibleTargets = super.possibleTargets(sourceId, sourceControllerId, game); Set possibleTargets = new HashSet<>(); MageObject object = game.getObject(sourceId); if (object instanceof StackObject) { UUID playerId = ((StackObject) object).getStackAbility().getFirstTarget(); Player player = game.getPlayerOrPlaneswalkerController(playerId); if (player != null) { for (UUID targetId : availablePossibleTargets) { Permanent permanent = game.getPermanent(targetId); if (permanent != null && permanent.isControlledBy(player.getId())) { possibleTargets.add(targetId); } } } } return possibleTargets; } @Override public SearingBlazeTarget copy() { return new SearingBlazeTarget(this); } }