foul-magics/Mage.Sets/src/mage/cards/s/Seance.java
2018-06-02 17:59:49 +02:00

88 lines
3.4 KiB
Java

package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.effects.common.CreateTokenCopyTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.targetpointer.FixedTarget;
import mage.target.targetpointer.FixedTargets;
/**
*
* @author BetaSteward
*/
public final class Seance extends CardImpl {
public Seance(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}");
// At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Ability ability = new BeginningOfUpkeepTriggeredAbility(new SeanceEffect(), TargetController.ANY, true);
ability.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard()));
this.addAbility(ability);
}
public Seance(final Seance card) {
super(card);
}
@Override
public Seance copy() {
return new Seance(this);
}
}
class SeanceEffect extends OneShotEffect {
public SeanceEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step";
}
public SeanceEffect(final SeanceEffect effect) {
super(effect);
}
@Override
public SeanceEffect copy() {
return new SeanceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getFirstTarget());
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && card != null) {
controller.moveCards(card, Zone.EXILED, source, game); // Also if the move to exile is replaced, the copy takes place
CreateTokenCopyTargetEffect effect = new CreateTokenCopyTargetEffect(source.getControllerId(), null, false);
effect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game)));
effect.setAdditionalSubType(SubType.SPIRIT);
effect.apply(game, source);
ExileTargetEffect exileEffect = new ExileTargetEffect();
exileEffect.setTargetPointer(new FixedTargets(effect.getAddedPermanent(), game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(exileEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
return true;
}
return false;
}
}