package mage.cards.s; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.DelayedTriggeredAbility; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ExileTargetEffect; import mage.abilities.effects.common.CreateTokenCopyTargetEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.SubType; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.common.FilterCreatureCard; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCardInYourGraveyard; import mage.target.targetpointer.FixedTarget; import mage.target.targetpointer.FixedTargets; /** * * @author BetaSteward */ public final class Seance extends CardImpl { public Seance(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}"); // At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. Ability ability = new BeginningOfUpkeepTriggeredAbility(new SeanceEffect(), TargetController.ANY, true); ability.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard())); this.addAbility(ability); } public Seance(final Seance card) { super(card); } @Override public Seance copy() { return new Seance(this); } } class SeanceEffect extends OneShotEffect { public SeanceEffect() { super(Outcome.PutCreatureInPlay); this.staticText = "you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step"; } public SeanceEffect(final SeanceEffect effect) { super(effect); } @Override public SeanceEffect copy() { return new SeanceEffect(this); } @Override public boolean apply(Game game, Ability source) { Card card = game.getCard(source.getFirstTarget()); Player controller = game.getPlayer(source.getControllerId()); if (controller != null && card != null) { controller.moveCards(card, Zone.EXILED, source, game); // Also if the move to exile is replaced, the copy takes place CreateTokenCopyTargetEffect effect = new CreateTokenCopyTargetEffect(source.getControllerId(), null, false); effect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game))); effect.setAdditionalSubType(SubType.SPIRIT); effect.apply(game, source); ExileTargetEffect exileEffect = new ExileTargetEffect(); exileEffect.setTargetPointer(new FixedTargets(effect.getAddedPermanent(), game)); DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(exileEffect); game.addDelayedTriggeredAbility(delayedAbility, source); return true; } return false; } }