foul-magics/Mage.Sets/src/mage/cards/a/AwakenerDruid.java
2018-06-02 17:59:49 +02:00

102 lines
3.2 KiB
Java

package mage.cards.a;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterLandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.TokenImpl;
import mage.game.permanent.token.Token;
import mage.target.common.TargetLandPermanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public final class AwakenerDruid extends CardImpl {
private static final FilterLandPermanent filter = new FilterLandPermanent(SubType.FOREST, "Forest");
public AwakenerDruid(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.DRUID);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
Ability ability = new EntersBattlefieldTriggeredAbility(new AwakenerDruidBecomesCreatureEffect(), false);
ability.addTarget(new TargetLandPermanent(filter));
this.addAbility(ability);
}
public AwakenerDruid(final AwakenerDruid card) {
super(card);
}
@Override
public AwakenerDruid copy() {
return new AwakenerDruid(this);
}
}
class AwakenerDruidBecomesCreatureEffect extends BecomesCreatureTargetEffect {
public AwakenerDruidBecomesCreatureEffect() {
super(new AwakenerDruidToken(), false, true, Duration.WhileOnBattlefield);
}
public AwakenerDruidBecomesCreatureEffect(final AwakenerDruidBecomesCreatureEffect effect) {
super(effect);
}
@Override
public AwakenerDruidBecomesCreatureEffect copy() {
return new AwakenerDruidBecomesCreatureEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent == null) {
this.discard();
return false;
}
return super.apply(layer, sublayer, source, game);
}
@Override
public String getText(Mode mode) {
return "target Forest becomes a 4/5 green Treefolk creature for as long as {this} remains on the battlefield. It's still a land";
}
}
class AwakenerDruidToken extends TokenImpl {
public AwakenerDruidToken() {
super("", "4/5 green Treefolk creature as long as {this} is on the battlefield");
cardType.add(CardType.CREATURE);
subtype.add(SubType.TREEFOLK);
color.setGreen(true);
power = new MageInt(4);
toughness = new MageInt(5);
}
public AwakenerDruidToken(final AwakenerDruidToken token) {
super(token);
}
public AwakenerDruidToken copy() {
return new AwakenerDruidToken(this);
}
}