package mage.cards.a; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterLandPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.permanent.token.TokenImpl; import mage.game.permanent.token.Token; import mage.target.common.TargetLandPermanent; /** * * @author BetaSteward_at_googlemail.com */ public final class AwakenerDruid extends CardImpl { private static final FilterLandPermanent filter = new FilterLandPermanent(SubType.FOREST, "Forest"); public AwakenerDruid(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.DRUID); this.power = new MageInt(1); this.toughness = new MageInt(1); // When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. Ability ability = new EntersBattlefieldTriggeredAbility(new AwakenerDruidBecomesCreatureEffect(), false); ability.addTarget(new TargetLandPermanent(filter)); this.addAbility(ability); } public AwakenerDruid(final AwakenerDruid card) { super(card); } @Override public AwakenerDruid copy() { return new AwakenerDruid(this); } } class AwakenerDruidBecomesCreatureEffect extends BecomesCreatureTargetEffect { public AwakenerDruidBecomesCreatureEffect() { super(new AwakenerDruidToken(), false, true, Duration.WhileOnBattlefield); } public AwakenerDruidBecomesCreatureEffect(final AwakenerDruidBecomesCreatureEffect effect) { super(effect); } @Override public AwakenerDruidBecomesCreatureEffect copy() { return new AwakenerDruidBecomesCreatureEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { Permanent sourcePermanent = game.getPermanent(source.getSourceId()); if (sourcePermanent == null) { this.discard(); return false; } return super.apply(layer, sublayer, source, game); } @Override public String getText(Mode mode) { return "target Forest becomes a 4/5 green Treefolk creature for as long as {this} remains on the battlefield. It's still a land"; } } class AwakenerDruidToken extends TokenImpl { public AwakenerDruidToken() { super("", "4/5 green Treefolk creature as long as {this} is on the battlefield"); cardType.add(CardType.CREATURE); subtype.add(SubType.TREEFOLK); color.setGreen(true); power = new MageInt(4); toughness = new MageInt(5); } public AwakenerDruidToken(final AwakenerDruidToken token) { super(token); } public AwakenerDruidToken copy() { return new AwakenerDruidToken(this); } }