foul-magics/Mage.Sets/src/mage/cards/a/AkoumFirebird.java

94 lines
No EOL
3 KiB
Java

package mage.cards.a;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.AttacksEachCombatStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
/**
*
* @author fireshoes
*/
public final class AkoumFirebird extends CardImpl {
public AkoumFirebird(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}{R}");
this.subtype.add(SubType.PHOENIX);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Haste
this.addAbility(HasteAbility.getInstance());
// Akoum Firebird attacks each turn if able.
this.addAbility(new AttacksEachCombatStaticAbility());
// <i>Landfall</i>-Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}.
// If you do, return Akoum Firebird from your graveyard to the battlefield.
this.addAbility(new AkoumFirebirdLandfallAbility(new DoIfCostPaid(
new ReturnSourceFromGraveyardToBattlefieldEffect(), new ManaCostsImpl("{4}{R}{R}")), false));
}
public AkoumFirebird(final AkoumFirebird card) {
super(card);
}
@Override
public AkoumFirebird copy() {
return new AkoumFirebird(this);
}
}
class AkoumFirebirdLandfallAbility extends TriggeredAbilityImpl {
public AkoumFirebirdLandfallAbility(Effect effect, boolean optional) {
this(Zone.GRAVEYARD, effect, optional);
}
public AkoumFirebirdLandfallAbility (Zone zone, Effect effect, boolean optional ) {
super(zone, effect, optional);
}
public AkoumFirebirdLandfallAbility(final AkoumFirebirdLandfallAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent permanent = game.getPermanent(event.getTargetId());
return permanent != null && permanent.isLand() && permanent.isControlledBy(this.controllerId);
}
@Override
public String getRule() {
return "<i>Landfall</i> &mdash; Whenever a land enters the battlefield under your control, " + super.getRule();
}
@Override
public AkoumFirebirdLandfallAbility copy() {
return new AkoumFirebirdLandfallAbility(this);
}
}