package mage.cards.a; import java.util.UUID; import mage.MageInt; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.common.AttacksEachCombatStaticAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.common.DoIfCostPaid; import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect; import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.HasteAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; /** * * @author fireshoes */ public final class AkoumFirebird extends CardImpl { public AkoumFirebird(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}{R}"); this.subtype.add(SubType.PHOENIX); this.power = new MageInt(3); this.toughness = new MageInt(3); // Flying this.addAbility(FlyingAbility.getInstance()); // Haste this.addAbility(HasteAbility.getInstance()); // Akoum Firebird attacks each turn if able. this.addAbility(new AttacksEachCombatStaticAbility()); // Landfall-Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. // If you do, return Akoum Firebird from your graveyard to the battlefield. this.addAbility(new AkoumFirebirdLandfallAbility(new DoIfCostPaid( new ReturnSourceFromGraveyardToBattlefieldEffect(), new ManaCostsImpl("{4}{R}{R}")), false)); } public AkoumFirebird(final AkoumFirebird card) { super(card); } @Override public AkoumFirebird copy() { return new AkoumFirebird(this); } } class AkoumFirebirdLandfallAbility extends TriggeredAbilityImpl { public AkoumFirebirdLandfallAbility(Effect effect, boolean optional) { this(Zone.GRAVEYARD, effect, optional); } public AkoumFirebirdLandfallAbility (Zone zone, Effect effect, boolean optional ) { super(zone, effect, optional); } public AkoumFirebirdLandfallAbility(final AkoumFirebirdLandfallAbility ability) { super(ability); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD; } @Override public boolean checkTrigger(GameEvent event, Game game) { Permanent permanent = game.getPermanent(event.getTargetId()); return permanent != null && permanent.isLand() && permanent.isControlledBy(this.controllerId); } @Override public String getRule() { return "Landfall — Whenever a land enters the battlefield under your control, " + super.getRule(); } @Override public AkoumFirebirdLandfallAbility copy() { return new AkoumFirebirdLandfallAbility(this); } }