forked from External/mage
* added support of non controller activates in ActivatedManaAbility (mayActivate); * removed custom code from ActivatedManaAbility; * removed custom code from Mana Cache; * added additional comments;
67 lines
2 KiB
Java
67 lines
2 KiB
Java
package mage.abilities;
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import mage.ApprovingObject;
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import mage.constants.AbilityType;
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import mage.constants.AsThoughEffectType;
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import mage.constants.Zone;
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import mage.game.Game;
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import java.util.UUID;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class PlayLandAbility extends ActivatedAbilityImpl {
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public PlayLandAbility(String cardName) {
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super(AbilityType.PLAY_LAND, Zone.HAND);
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this.usesStack = false;
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this.name = "Play " + cardName;
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}
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public PlayLandAbility(PlayLandAbility ability) {
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super(ability);
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}
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@Override
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public ActivationStatus canActivate(UUID playerId, Game game) {
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// 20210723 - 116.2a
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// Playing a land is a special action. To play a land, a player puts that land onto the battlefield
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// from the zone it was in (usually that player’s hand). By default, a player can take this action
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// only once during each of their turns. A player can take this action any time they have priority
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// and the stack is empty during a main phase of their turn. See rule 305, “Lands.”
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// no super.canActivate() call
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ApprovingObject approvingObject = game.getContinuousEffects().asThough(getSourceId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, this, playerId, game);
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if (!controlsAbility(playerId, game) && null == approvingObject) {
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return ActivationStatus.getFalse();
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}
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//20091005 - 114.2a
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return new ActivationStatus(game.isActivePlayer(playerId)
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&& game.getPlayer(playerId).canPlayLand()
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&& game.canPlaySorcery(playerId),
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approvingObject);
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}
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@Override
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public String getGameLogMessage(Game game) {
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return " plays " + getMessageText(game);
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}
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@Override
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public String toString() {
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return this.name;
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}
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@Override
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public String getRule() {
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return this.name;
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}
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@Override
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public PlayLandAbility copy() {
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return new PlayLandAbility(this);
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}
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}
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