package mage.abilities; import mage.ApprovingObject; import mage.constants.AbilityType; import mage.constants.AsThoughEffectType; import mage.constants.Zone; import mage.game.Game; import java.util.UUID; /** * @author BetaSteward_at_googlemail.com */ public class PlayLandAbility extends ActivatedAbilityImpl { public PlayLandAbility(String cardName) { super(AbilityType.PLAY_LAND, Zone.HAND); this.usesStack = false; this.name = "Play " + cardName; } public PlayLandAbility(PlayLandAbility ability) { super(ability); } @Override public ActivationStatus canActivate(UUID playerId, Game game) { // 20210723 - 116.2a // Playing a land is a special action. To play a land, a player puts that land onto the battlefield // from the zone it was in (usually that player’s hand). By default, a player can take this action // only once during each of their turns. A player can take this action any time they have priority // and the stack is empty during a main phase of their turn. See rule 305, “Lands.” // no super.canActivate() call ApprovingObject approvingObject = game.getContinuousEffects().asThough(getSourceId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, this, playerId, game); if (!controlsAbility(playerId, game) && null == approvingObject) { return ActivationStatus.getFalse(); } //20091005 - 114.2a return new ActivationStatus(game.isActivePlayer(playerId) && game.getPlayer(playerId).canPlayLand() && game.canPlaySorcery(playerId), approvingObject); } @Override public String getGameLogMessage(Game game) { return " plays " + getMessageText(game); } @Override public String toString() { return this.name; } @Override public String getRule() { return this.name; } @Override public PlayLandAbility copy() { return new PlayLandAbility(this); } }