forked from External/mage
224 lines
7.4 KiB
Java
224 lines
7.4 KiB
Java
package mage.abilities.keyword;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.CostImpl;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.permanent.UnblockedPredicate;
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import mage.game.Game;
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import mage.game.command.CommandObject;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetControlledPermanent;
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/**
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* 702.47. Ninjutsu
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*
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* 702.47a Ninjutsu is an activated ability that functions only while the card
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* with ninjutsu is in a player's hand. "Ninjutsu [cost]" means "[Cost], Reveal
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* this card from your hand, Return an unblocked attacking creature you control
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* to its owner's hand: Put this card onto the battlefield from your hand tapped
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* and attacking."
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*
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* 702.47b The card with ninjutsu remains revealed from the time the ability is
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* announced until the ability leaves the stack.
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*
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* 702.47c A ninjutsu ability may be activated only while a creature on the
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* battlefield is unblocked (see rule 509.1h). The creature with ninjutsu is put
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* onto the battlefield unblocked. It will be attacking the same player or
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* planeswalker as the creature that was returned to its owner's hand.
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*
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*
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* @author LevelX2
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*/
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public class NinjutsuAbility extends ActivatedAbilityImpl {
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private final boolean commander;
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("unblocked attacker you control");
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static {
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filter.add(UnblockedPredicate.instance);
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}
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/**
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*
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* @param manaCost ninjutsu mana cost
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*/
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public NinjutsuAbility(ManaCost manaCost) {
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this(manaCost, false);
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}
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public NinjutsuAbility(ManaCost manaCost, boolean commander) {
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super(commander ? Zone.ALL : Zone.HAND, new NinjutsuEffect(), manaCost);
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this.addCost(new RevealNinjutsuCardCost(commander));
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this.addCost(new ReturnAttackerToHandTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, true)));
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this.commander = commander;
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}
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public NinjutsuAbility(NinjutsuAbility ability) {
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super(ability);
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this.commander = ability.commander;
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}
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@Override
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public NinjutsuAbility copy() {
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return new NinjutsuAbility(this);
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}
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@Override
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public String getRule() {
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return (commander ? "Commander n" : "N") + "injutsu "
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+ getManaCostsToPay().getText() + " <i>("
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+ getManaCostsToPay().getText()
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+ " Return an unblocked attacker you control to hand: "
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+ "Put this card onto the battlefield from your hand"
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+ (commander ? " or the command zone " : " ")
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+ "tapped and attacking.)</i>";
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}
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}
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class NinjutsuEffect extends OneShotEffect {
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public NinjutsuEffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "Put this card onto the battlefield "
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+ "from your hand tapped and attacking";
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}
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public NinjutsuEffect(final NinjutsuEffect effect) {
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super(effect);
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}
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@Override
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public NinjutsuEffect copy() {
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return new NinjutsuEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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Card card = game.getCard(source.getSourceId());
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if (card != null) {
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controller.moveCards(card, Zone.BATTLEFIELD, source, game, true, false, false, null);
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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UUID defendingPlayerId = null;
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for (Cost cost : source.getCosts()) {
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if (cost instanceof ReturnAttackerToHandTargetCost) {
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defendingPlayerId = ((ReturnAttackerToHandTargetCost) cost).getDefendingPlayerId();
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}
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}
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if (defendingPlayerId != null) {
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game.getCombat().addAttackerToCombat(permanent.getId(), defendingPlayerId, game);
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return true;
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}
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}
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}
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return false;
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}
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}
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class ReturnAttackerToHandTargetCost extends CostImpl {
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private UUID defendingPlayerId;
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public ReturnAttackerToHandTargetCost(TargetControlledPermanent target) {
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this.addTarget(target);
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this.defendingPlayerId = null;
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this.text = "Return an unblocked attacker you control to hand";
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}
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public ReturnAttackerToHandTargetCost(ReturnAttackerToHandTargetCost cost) {
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super(cost);
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}
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@Override
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public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
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if (targets.choose(Outcome.ReturnToHand, controllerId, sourceId, game)) {
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for (UUID targetId : targets.get(0).getTargets()) {
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Permanent permanent = game.getPermanent(targetId);
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if (permanent == null) {
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return false;
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}
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defendingPlayerId = game.getCombat().getDefenderId(permanent.getId());
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paid |= permanent.moveToZone(Zone.HAND, sourceId, game, false);
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}
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}
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return paid;
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}
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@Override
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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return targets.canChoose(controllerId, game);
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}
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@Override
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public ReturnAttackerToHandTargetCost copy() {
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return new ReturnAttackerToHandTargetCost(this);
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}
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public UUID getDefendingPlayerId() {
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return defendingPlayerId;
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}
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}
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class RevealNinjutsuCardCost extends CostImpl {
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private final boolean commander;
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public RevealNinjutsuCardCost(boolean commander) {
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this.text = "reveal ninjutsu card";
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this.commander = commander;
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}
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public RevealNinjutsuCardCost(RevealNinjutsuCardCost cost) {
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super(cost);
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this.commander = cost.commander;
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}
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@Override
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public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
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Player player = game.getPlayer(controllerId);
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Card card = player.getHand().get(ability.getSourceId(), game);
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if (card == null && commander
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&& player.getCommandersIds().contains(ability.getSourceId())) {
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for (CommandObject coj : game.getState().getCommand()) {
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if (coj != null && coj.getId().equals(ability.getSourceId())) {
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card = game.getCard(ability.getSourceId());
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break;
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}
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}
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}
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if (card != null) {
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Cards cards = new CardsImpl(card);
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player.revealCards("Ninjutsu", cards, game);
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paid = true;
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return paid;
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}
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return false;
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}
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@Override
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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return true;
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}
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@Override
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public RevealNinjutsuCardCost copy() {
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return new RevealNinjutsuCardCost(this);
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}
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}
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