foul-magics/Mage/src/main/java/mage/abilities/keyword/NinjutsuAbility.java
2019-01-12 16:30:49 -05:00

224 lines
7.4 KiB
Java

package mage.abilities.keyword;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
import mage.abilities.costs.CostImpl;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.permanent.UnblockedPredicate;
import mage.game.Game;
import mage.game.command.CommandObject;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetControlledPermanent;
/**
* 702.47. Ninjutsu
*
* 702.47a Ninjutsu is an activated ability that functions only while the card
* with ninjutsu is in a player's hand. "Ninjutsu [cost]" means "[Cost], Reveal
* this card from your hand, Return an unblocked attacking creature you control
* to its owner's hand: Put this card onto the battlefield from your hand tapped
* and attacking."
*
* 702.47b The card with ninjutsu remains revealed from the time the ability is
* announced until the ability leaves the stack.
*
* 702.47c A ninjutsu ability may be activated only while a creature on the
* battlefield is unblocked (see rule 509.1h). The creature with ninjutsu is put
* onto the battlefield unblocked. It will be attacking the same player or
* planeswalker as the creature that was returned to its owner's hand.
*
*
* @author LevelX2
*/
public class NinjutsuAbility extends ActivatedAbilityImpl {
private final boolean commander;
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("unblocked attacker you control");
static {
filter.add(UnblockedPredicate.instance);
}
/**
*
* @param manaCost ninjutsu mana cost
*/
public NinjutsuAbility(ManaCost manaCost) {
this(manaCost, false);
}
public NinjutsuAbility(ManaCost manaCost, boolean commander) {
super(commander ? Zone.ALL : Zone.HAND, new NinjutsuEffect(), manaCost);
this.addCost(new RevealNinjutsuCardCost(commander));
this.addCost(new ReturnAttackerToHandTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, true)));
this.commander = commander;
}
public NinjutsuAbility(NinjutsuAbility ability) {
super(ability);
this.commander = ability.commander;
}
@Override
public NinjutsuAbility copy() {
return new NinjutsuAbility(this);
}
@Override
public String getRule() {
return (commander ? "Commander n" : "N") + "injutsu "
+ getManaCostsToPay().getText() + " <i>("
+ getManaCostsToPay().getText()
+ " Return an unblocked attacker you control to hand: "
+ "Put this card onto the battlefield from your hand"
+ (commander ? " or the command zone " : " ")
+ "tapped and attacking.)</i>";
}
}
class NinjutsuEffect extends OneShotEffect {
public NinjutsuEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Put this card onto the battlefield "
+ "from your hand tapped and attacking";
}
public NinjutsuEffect(final NinjutsuEffect effect) {
super(effect);
}
@Override
public NinjutsuEffect copy() {
return new NinjutsuEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Card card = game.getCard(source.getSourceId());
if (card != null) {
controller.moveCards(card, Zone.BATTLEFIELD, source, game, true, false, false, null);
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
UUID defendingPlayerId = null;
for (Cost cost : source.getCosts()) {
if (cost instanceof ReturnAttackerToHandTargetCost) {
defendingPlayerId = ((ReturnAttackerToHandTargetCost) cost).getDefendingPlayerId();
}
}
if (defendingPlayerId != null) {
game.getCombat().addAttackerToCombat(permanent.getId(), defendingPlayerId, game);
return true;
}
}
}
return false;
}
}
class ReturnAttackerToHandTargetCost extends CostImpl {
private UUID defendingPlayerId;
public ReturnAttackerToHandTargetCost(TargetControlledPermanent target) {
this.addTarget(target);
this.defendingPlayerId = null;
this.text = "Return an unblocked attacker you control to hand";
}
public ReturnAttackerToHandTargetCost(ReturnAttackerToHandTargetCost cost) {
super(cost);
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
if (targets.choose(Outcome.ReturnToHand, controllerId, sourceId, game)) {
for (UUID targetId : targets.get(0).getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent == null) {
return false;
}
defendingPlayerId = game.getCombat().getDefenderId(permanent.getId());
paid |= permanent.moveToZone(Zone.HAND, sourceId, game, false);
}
}
return paid;
}
@Override
public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
return targets.canChoose(controllerId, game);
}
@Override
public ReturnAttackerToHandTargetCost copy() {
return new ReturnAttackerToHandTargetCost(this);
}
public UUID getDefendingPlayerId() {
return defendingPlayerId;
}
}
class RevealNinjutsuCardCost extends CostImpl {
private final boolean commander;
public RevealNinjutsuCardCost(boolean commander) {
this.text = "reveal ninjutsu card";
this.commander = commander;
}
public RevealNinjutsuCardCost(RevealNinjutsuCardCost cost) {
super(cost);
this.commander = cost.commander;
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
Player player = game.getPlayer(controllerId);
Card card = player.getHand().get(ability.getSourceId(), game);
if (card == null && commander
&& player.getCommandersIds().contains(ability.getSourceId())) {
for (CommandObject coj : game.getState().getCommand()) {
if (coj != null && coj.getId().equals(ability.getSourceId())) {
card = game.getCard(ability.getSourceId());
break;
}
}
}
if (card != null) {
Cards cards = new CardsImpl(card);
player.revealCards("Ninjutsu", cards, game);
paid = true;
return paid;
}
return false;
}
@Override
public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
return true;
}
@Override
public RevealNinjutsuCardCost copy() {
return new RevealNinjutsuCardCost(this);
}
}