package mage.abilities.keyword; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.ActivatedAbilityImpl; import mage.abilities.costs.Cost; import mage.abilities.costs.CostImpl; import mage.abilities.costs.mana.ManaCost; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.predicate.permanent.UnblockedPredicate; import mage.game.Game; import mage.game.command.CommandObject; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetControlledCreaturePermanent; import mage.target.common.TargetControlledPermanent; /** * 702.47. Ninjutsu * * 702.47a Ninjutsu is an activated ability that functions only while the card * with ninjutsu is in a player's hand. "Ninjutsu [cost]" means "[Cost], Reveal * this card from your hand, Return an unblocked attacking creature you control * to its owner's hand: Put this card onto the battlefield from your hand tapped * and attacking." * * 702.47b The card with ninjutsu remains revealed from the time the ability is * announced until the ability leaves the stack. * * 702.47c A ninjutsu ability may be activated only while a creature on the * battlefield is unblocked (see rule 509.1h). The creature with ninjutsu is put * onto the battlefield unblocked. It will be attacking the same player or * planeswalker as the creature that was returned to its owner's hand. * * * @author LevelX2 */ public class NinjutsuAbility extends ActivatedAbilityImpl { private final boolean commander; private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("unblocked attacker you control"); static { filter.add(UnblockedPredicate.instance); } /** * * @param manaCost ninjutsu mana cost */ public NinjutsuAbility(ManaCost manaCost) { this(manaCost, false); } public NinjutsuAbility(ManaCost manaCost, boolean commander) { super(commander ? Zone.ALL : Zone.HAND, new NinjutsuEffect(), manaCost); this.addCost(new RevealNinjutsuCardCost(commander)); this.addCost(new ReturnAttackerToHandTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, true))); this.commander = commander; } public NinjutsuAbility(NinjutsuAbility ability) { super(ability); this.commander = ability.commander; } @Override public NinjutsuAbility copy() { return new NinjutsuAbility(this); } @Override public String getRule() { return (commander ? "Commander n" : "N") + "injutsu " + getManaCostsToPay().getText() + " (" + getManaCostsToPay().getText() + " Return an unblocked attacker you control to hand: " + "Put this card onto the battlefield from your hand" + (commander ? " or the command zone " : " ") + "tapped and attacking.)"; } } class NinjutsuEffect extends OneShotEffect { public NinjutsuEffect() { super(Outcome.PutCreatureInPlay); this.staticText = "Put this card onto the battlefield " + "from your hand tapped and attacking"; } public NinjutsuEffect(final NinjutsuEffect effect) { super(effect); } @Override public NinjutsuEffect copy() { return new NinjutsuEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller == null) { return false; } Card card = game.getCard(source.getSourceId()); if (card != null) { controller.moveCards(card, Zone.BATTLEFIELD, source, game, true, false, false, null); Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { UUID defendingPlayerId = null; for (Cost cost : source.getCosts()) { if (cost instanceof ReturnAttackerToHandTargetCost) { defendingPlayerId = ((ReturnAttackerToHandTargetCost) cost).getDefendingPlayerId(); } } if (defendingPlayerId != null) { game.getCombat().addAttackerToCombat(permanent.getId(), defendingPlayerId, game); return true; } } } return false; } } class ReturnAttackerToHandTargetCost extends CostImpl { private UUID defendingPlayerId; public ReturnAttackerToHandTargetCost(TargetControlledPermanent target) { this.addTarget(target); this.defendingPlayerId = null; this.text = "Return an unblocked attacker you control to hand"; } public ReturnAttackerToHandTargetCost(ReturnAttackerToHandTargetCost cost) { super(cost); } @Override public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) { if (targets.choose(Outcome.ReturnToHand, controllerId, sourceId, game)) { for (UUID targetId : targets.get(0).getTargets()) { Permanent permanent = game.getPermanent(targetId); if (permanent == null) { return false; } defendingPlayerId = game.getCombat().getDefenderId(permanent.getId()); paid |= permanent.moveToZone(Zone.HAND, sourceId, game, false); } } return paid; } @Override public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) { return targets.canChoose(controllerId, game); } @Override public ReturnAttackerToHandTargetCost copy() { return new ReturnAttackerToHandTargetCost(this); } public UUID getDefendingPlayerId() { return defendingPlayerId; } } class RevealNinjutsuCardCost extends CostImpl { private final boolean commander; public RevealNinjutsuCardCost(boolean commander) { this.text = "reveal ninjutsu card"; this.commander = commander; } public RevealNinjutsuCardCost(RevealNinjutsuCardCost cost) { super(cost); this.commander = cost.commander; } @Override public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) { Player player = game.getPlayer(controllerId); Card card = player.getHand().get(ability.getSourceId(), game); if (card == null && commander && player.getCommandersIds().contains(ability.getSourceId())) { for (CommandObject coj : game.getState().getCommand()) { if (coj != null && coj.getId().equals(ability.getSourceId())) { card = game.getCard(ability.getSourceId()); break; } } } if (card != null) { Cards cards = new CardsImpl(card); player.revealCards("Ninjutsu", cards, game); paid = true; return paid; } return false; } @Override public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) { return true; } @Override public RevealNinjutsuCardCost copy() { return new RevealNinjutsuCardCost(this); } }