foul-magics/Mage/src/main/java/mage/abilities/effects/common/DontUntapInControllersNextUntapStepTargetEffect.java

156 lines
7 KiB
Java

package mage.abilities.effects.common;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
/**
* @author BetaSteward_at_googlemail.com
*/
public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousRuleModifyingEffectImpl {
private UUID onlyIfControlledByPlayer;
private String targetName;
// used for Telekinesis - skips next two untap steps if true
private boolean twoSteps;
// holds the info what target was already handled in Untap of its controller
private final Map<UUID, Boolean> handledTargetsDuringTurn = new HashMap<>();
/**
* Attention: This effect won't work with targets controlled by different
* controllers If this is needed, the validForTurnNum has to be saved per
* controller.
*
*/
public DontUntapInControllersNextUntapStepTargetEffect() {
this("");
}
public DontUntapInControllersNextUntapStepTargetEffect(String targetName) {
this(targetName, false, null);
}
/**
*
* @param targetName used as target text for the generated rule text
* @param onlyIfControlledByPlayer the effect only works if the permanent is
* controlled by that controller, null = it works for all players
*/
public DontUntapInControllersNextUntapStepTargetEffect(String targetName, UUID onlyIfControlledByPlayer) {
this(targetName, false, onlyIfControlledByPlayer);
}
public DontUntapInControllersNextUntapStepTargetEffect(String targetName, boolean twoSteps, UUID onlyIfControlledByPlayer) {
super(Duration.Custom, Outcome.Detriment, false, true);
this.targetName = targetName;
this.twoSteps = twoSteps;
this.onlyIfControlledByPlayer = onlyIfControlledByPlayer;
}
public DontUntapInControllersNextUntapStepTargetEffect(final DontUntapInControllersNextUntapStepTargetEffect effect) {
super(effect);
this.targetName = effect.targetName;
this.twoSteps = effect.twoSteps;
this.handledTargetsDuringTurn.putAll(effect.handledTargetsDuringTurn);
this.onlyIfControlledByPlayer = effect.onlyIfControlledByPlayer;
}
@Override
public DontUntapInControllersNextUntapStepTargetEffect copy() {
return new DontUntapInControllersNextUntapStepTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public String getInfoMessage(Ability source, GameEvent event, Game game) {
MageObject mageObject = game.getObject(source.getSourceId());
Permanent permanentToUntap = game.getPermanent((event.getTargetId()));
if (permanentToUntap != null && mageObject != null) {
return permanentToUntap.getLogName() + " doesn't untap (" + mageObject.getLogName() + ')';
}
return null;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.UNTAP_STEP || event.getType() == EventType.UNTAP;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
// the check if a permanent untap phase is already handled is needed if multiple effects are added to prevent untap in next untap step of controller
// if we don't check it for every untap step of a turn only one effect would be consumed instead of all be valid for the next untap step
if (event.getType() == EventType.UNTAP_STEP) {
boolean allHandled = true;
for (UUID targetId : getTargetPointer().getTargets(game, source)) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
if (game.isActivePlayer(permanent.getControllerId())
&& ((onlyIfControlledByPlayer == null) || (game.isActivePlayer(onlyIfControlledByPlayer)))) { // if effect works only for specific player, all permanents have to be set to handled in that players untap step
if (!handledTargetsDuringTurn.containsKey(targetId)) {
// it's the untep step of the current controller and the effect was not handled for this target yet, so do it now
handledTargetsDuringTurn.put(targetId, false);
allHandled = false;
} else if (!handledTargetsDuringTurn.get(targetId)) {
// if it was already ready to be handled on an previous Untap step set it to done if not already so
handledTargetsDuringTurn.put(targetId, !twoSteps);
}
} else {
allHandled = false;
}
}
}
if (allHandled) {
discard();
}
}
if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == EventType.UNTAP) {
if (handledTargetsDuringTurn.containsKey(event.getTargetId())
&& !handledTargetsDuringTurn.get(event.getTargetId())
&& getTargetPointer().getTargets(game, source).contains(event.getTargetId())) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null && game.isActivePlayer(permanent.getControllerId())) {
if ((onlyIfControlledByPlayer == null) || game.isActivePlayer(onlyIfControlledByPlayer)) { // If onlyIfControlledByPlayer is set, then don't apply unless we're currently controlled by the specified player.
handledTargetsDuringTurn.put(event.getTargetId(), !twoSteps);
return true;
}
}
}
}
return false;
}
@Override
public String getText(Mode mode) {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
if (targetName != null && !targetName.isEmpty()) {
if (targetName.equals("Those creatures") || targetName.equals("They")) {
return targetName + " don't untap during their controller's next " + (twoSteps ? "two " : "") + "untap step" + (twoSteps ? "s" : "");
} else
return targetName + " doesn't untap during its controller's next " + (twoSteps ? "two " : "") + "untap step" + (twoSteps ? "s" : "");
} else {
return "target " + (mode == null ? "creature" : mode.getTargets().get(0).getTargetName()) + " doesn't untap during its controller's next " + (twoSteps ? "two " : "") + "untap step" + (twoSteps ? "s" : "");
}
}
}