forked from External/mage
156 lines
7 KiB
Java
156 lines
7 KiB
Java
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package mage.abilities.effects.common;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.PhaseStep;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousRuleModifyingEffectImpl {
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private UUID onlyIfControlledByPlayer;
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private String targetName;
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// used for Telekinesis - skips next two untap steps if true
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private boolean twoSteps;
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// holds the info what target was already handled in Untap of its controller
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private final Map<UUID, Boolean> handledTargetsDuringTurn = new HashMap<>();
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/**
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* Attention: This effect won't work with targets controlled by different
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* controllers If this is needed, the validForTurnNum has to be saved per
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* controller.
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*
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*/
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public DontUntapInControllersNextUntapStepTargetEffect() {
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this("");
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}
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public DontUntapInControllersNextUntapStepTargetEffect(String targetName) {
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this(targetName, false, null);
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}
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/**
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*
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* @param targetName used as target text for the generated rule text
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* @param onlyIfControlledByPlayer the effect only works if the permanent is
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* controlled by that controller, null = it works for all players
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*/
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public DontUntapInControllersNextUntapStepTargetEffect(String targetName, UUID onlyIfControlledByPlayer) {
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this(targetName, false, onlyIfControlledByPlayer);
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}
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public DontUntapInControllersNextUntapStepTargetEffect(String targetName, boolean twoSteps, UUID onlyIfControlledByPlayer) {
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super(Duration.Custom, Outcome.Detriment, false, true);
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this.targetName = targetName;
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this.twoSteps = twoSteps;
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this.onlyIfControlledByPlayer = onlyIfControlledByPlayer;
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}
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public DontUntapInControllersNextUntapStepTargetEffect(final DontUntapInControllersNextUntapStepTargetEffect effect) {
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super(effect);
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this.targetName = effect.targetName;
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this.twoSteps = effect.twoSteps;
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this.handledTargetsDuringTurn.putAll(effect.handledTargetsDuringTurn);
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this.onlyIfControlledByPlayer = effect.onlyIfControlledByPlayer;
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}
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@Override
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public DontUntapInControllersNextUntapStepTargetEffect copy() {
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return new DontUntapInControllersNextUntapStepTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public String getInfoMessage(Ability source, GameEvent event, Game game) {
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MageObject mageObject = game.getObject(source.getSourceId());
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Permanent permanentToUntap = game.getPermanent((event.getTargetId()));
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if (permanentToUntap != null && mageObject != null) {
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return permanentToUntap.getLogName() + " doesn't untap (" + mageObject.getLogName() + ')';
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}
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return null;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == EventType.UNTAP_STEP || event.getType() == EventType.UNTAP;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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// the check if a permanent untap phase is already handled is needed if multiple effects are added to prevent untap in next untap step of controller
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// if we don't check it for every untap step of a turn only one effect would be consumed instead of all be valid for the next untap step
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if (event.getType() == EventType.UNTAP_STEP) {
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boolean allHandled = true;
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for (UUID targetId : getTargetPointer().getTargets(game, source)) {
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null) {
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if (game.isActivePlayer(permanent.getControllerId())
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&& ((onlyIfControlledByPlayer == null) || (game.isActivePlayer(onlyIfControlledByPlayer)))) { // if effect works only for specific player, all permanents have to be set to handled in that players untap step
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if (!handledTargetsDuringTurn.containsKey(targetId)) {
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// it's the untep step of the current controller and the effect was not handled for this target yet, so do it now
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handledTargetsDuringTurn.put(targetId, false);
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allHandled = false;
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} else if (!handledTargetsDuringTurn.get(targetId)) {
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// if it was already ready to be handled on an previous Untap step set it to done if not already so
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handledTargetsDuringTurn.put(targetId, !twoSteps);
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}
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} else {
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allHandled = false;
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}
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}
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}
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if (allHandled) {
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discard();
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}
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}
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if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == EventType.UNTAP) {
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if (handledTargetsDuringTurn.containsKey(event.getTargetId())
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&& !handledTargetsDuringTurn.get(event.getTargetId())
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&& getTargetPointer().getTargets(game, source).contains(event.getTargetId())) {
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent != null && game.isActivePlayer(permanent.getControllerId())) {
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if ((onlyIfControlledByPlayer == null) || game.isActivePlayer(onlyIfControlledByPlayer)) { // If onlyIfControlledByPlayer is set, then don't apply unless we're currently controlled by the specified player.
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handledTargetsDuringTurn.put(event.getTargetId(), !twoSteps);
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return true;
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}
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}
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}
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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if (staticText != null && !staticText.isEmpty()) {
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return staticText;
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}
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if (targetName != null && !targetName.isEmpty()) {
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if (targetName.equals("Those creatures") || targetName.equals("They")) {
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return targetName + " don't untap during their controller's next " + (twoSteps ? "two " : "") + "untap step" + (twoSteps ? "s" : "");
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} else
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return targetName + " doesn't untap during its controller's next " + (twoSteps ? "two " : "") + "untap step" + (twoSteps ? "s" : "");
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} else {
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return "target " + (mode == null ? "creature" : mode.getTargets().get(0).getTargetName()) + " doesn't untap during its controller's next " + (twoSteps ? "two " : "") + "untap step" + (twoSteps ? "s" : "");
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}
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}
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}
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