package mage.abilities.effects.common; import java.util.HashMap; import java.util.Map; import java.util.UUID; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ContinuousRuleModifyingEffectImpl; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.PhaseStep; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; /** * @author BetaSteward_at_googlemail.com */ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousRuleModifyingEffectImpl { private UUID onlyIfControlledByPlayer; private String targetName; // used for Telekinesis - skips next two untap steps if true private boolean twoSteps; // holds the info what target was already handled in Untap of its controller private final Map handledTargetsDuringTurn = new HashMap<>(); /** * Attention: This effect won't work with targets controlled by different * controllers If this is needed, the validForTurnNum has to be saved per * controller. * */ public DontUntapInControllersNextUntapStepTargetEffect() { this(""); } public DontUntapInControllersNextUntapStepTargetEffect(String targetName) { this(targetName, false, null); } /** * * @param targetName used as target text for the generated rule text * @param onlyIfControlledByPlayer the effect only works if the permanent is * controlled by that controller, null = it works for all players */ public DontUntapInControllersNextUntapStepTargetEffect(String targetName, UUID onlyIfControlledByPlayer) { this(targetName, false, onlyIfControlledByPlayer); } public DontUntapInControllersNextUntapStepTargetEffect(String targetName, boolean twoSteps, UUID onlyIfControlledByPlayer) { super(Duration.Custom, Outcome.Detriment, false, true); this.targetName = targetName; this.twoSteps = twoSteps; this.onlyIfControlledByPlayer = onlyIfControlledByPlayer; } public DontUntapInControllersNextUntapStepTargetEffect(final DontUntapInControllersNextUntapStepTargetEffect effect) { super(effect); this.targetName = effect.targetName; this.twoSteps = effect.twoSteps; this.handledTargetsDuringTurn.putAll(effect.handledTargetsDuringTurn); this.onlyIfControlledByPlayer = effect.onlyIfControlledByPlayer; } @Override public DontUntapInControllersNextUntapStepTargetEffect copy() { return new DontUntapInControllersNextUntapStepTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { return false; } @Override public String getInfoMessage(Ability source, GameEvent event, Game game) { MageObject mageObject = game.getObject(source.getSourceId()); Permanent permanentToUntap = game.getPermanent((event.getTargetId())); if (permanentToUntap != null && mageObject != null) { return permanentToUntap.getLogName() + " doesn't untap (" + mageObject.getLogName() + ')'; } return null; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == EventType.UNTAP_STEP || event.getType() == EventType.UNTAP; } @Override public boolean applies(GameEvent event, Ability source, Game game) { // the check if a permanent untap phase is already handled is needed if multiple effects are added to prevent untap in next untap step of controller // if we don't check it for every untap step of a turn only one effect would be consumed instead of all be valid for the next untap step if (event.getType() == EventType.UNTAP_STEP) { boolean allHandled = true; for (UUID targetId : getTargetPointer().getTargets(game, source)) { Permanent permanent = game.getPermanent(targetId); if (permanent != null) { if (game.isActivePlayer(permanent.getControllerId()) && ((onlyIfControlledByPlayer == null) || (game.isActivePlayer(onlyIfControlledByPlayer)))) { // if effect works only for specific player, all permanents have to be set to handled in that players untap step if (!handledTargetsDuringTurn.containsKey(targetId)) { // it's the untep step of the current controller and the effect was not handled for this target yet, so do it now handledTargetsDuringTurn.put(targetId, false); allHandled = false; } else if (!handledTargetsDuringTurn.get(targetId)) { // if it was already ready to be handled on an previous Untap step set it to done if not already so handledTargetsDuringTurn.put(targetId, !twoSteps); } } else { allHandled = false; } } } if (allHandled) { discard(); } } if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == EventType.UNTAP) { if (handledTargetsDuringTurn.containsKey(event.getTargetId()) && !handledTargetsDuringTurn.get(event.getTargetId()) && getTargetPointer().getTargets(game, source).contains(event.getTargetId())) { Permanent permanent = game.getPermanent(event.getTargetId()); if (permanent != null && game.isActivePlayer(permanent.getControllerId())) { if ((onlyIfControlledByPlayer == null) || game.isActivePlayer(onlyIfControlledByPlayer)) { // If onlyIfControlledByPlayer is set, then don't apply unless we're currently controlled by the specified player. handledTargetsDuringTurn.put(event.getTargetId(), !twoSteps); return true; } } } } return false; } @Override public String getText(Mode mode) { if (staticText != null && !staticText.isEmpty()) { return staticText; } if (targetName != null && !targetName.isEmpty()) { if (targetName.equals("Those creatures") || targetName.equals("They")) { return targetName + " don't untap during their controller's next " + (twoSteps ? "two " : "") + "untap step" + (twoSteps ? "s" : ""); } else return targetName + " doesn't untap during its controller's next " + (twoSteps ? "two " : "") + "untap step" + (twoSteps ? "s" : ""); } else { return "target " + (mode == null ? "creature" : mode.getTargets().get(0).getTargetName()) + " doesn't untap during its controller's next " + (twoSteps ? "two " : "") + "untap step" + (twoSteps ? "s" : ""); } } }