foul-magics/Mage.Sets/src/mage/cards/s/SwiftWarkite.java
2025-06-10 19:45:01 -07:00

122 lines
4.5 KiB
Java

package mage.cards.s;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.*;
import mage.constants.*;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.ManaValuePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public final class SwiftWarkite extends CardImpl {
private static final FilterCard filter = new FilterCard("creature card with mana value 3 or less");
static {
filter.add(CardType.CREATURE.getPredicate());
filter.add(new ManaValuePredicate(ComparisonType.FEWER_THAN, 4));
}
public SwiftWarkite(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{B}{R}");
this.subtype.add(SubType.DRAGON);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
this.addAbility(new EntersBattlefieldTriggeredAbility(new SwiftWarkiteEffect()));
}
private SwiftWarkite(final SwiftWarkite card) {
super(card);
}
@Override
public SwiftWarkite copy() {
return new SwiftWarkite(this);
}
}
class SwiftWarkiteEffect extends OneShotEffect {
private static final FilterCard filter = new FilterCard("creature card with mana value 3 or less");
static {
filter.add(CardType.CREATURE.getPredicate());
filter.add(new ManaValuePredicate(ComparisonType.FEWER_THAN, 4));
}
SwiftWarkiteEffect() {
super(Outcome.PutCardInPlay);
this.staticText = "you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. " +
"That creature gains haste. Return it to your hand at the beginning of the next end step";
}
private SwiftWarkiteEffect(final SwiftWarkiteEffect effect) {
super(effect);
}
@Override
public SwiftWarkiteEffect copy() {
return new SwiftWarkiteEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Cards cards = new CardsImpl();
cards.addAllCards(controller.getHand().getCards(filter, source.getControllerId(), source, game));
cards.addAllCards(controller.getGraveyard().getCards(filter, source.getControllerId(), source, game));
if (cards.isEmpty()) {
return true;
}
TargetCard target = new TargetCard(0, 1, Zone.ALL, filter);
target.withNotTarget(true);
controller.choose(outcome, cards, target, source, game);
Card card = game.getCard(target.getFirstTarget());
if (card == null) {
return true;
}
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
Permanent permanent = CardUtil.getPermanentFromCardPutToBattlefield(card, game);
if (permanent != null) {
ContinuousEffect gainHasteEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
gainHasteEffect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(gainHasteEffect, source);
Effect returnToHandEffect = new ReturnToHandTargetEffect();
returnToHandEffect.setTargetPointer(new FixedTarget(permanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(returnToHandEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
return true;
}
}