package mage.cards.s; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.DelayedTriggeredAbility; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ReturnToHandTargetEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.HasteAbility; import mage.cards.*; import mage.constants.*; import mage.filter.FilterCard; import mage.filter.predicate.mageobject.ManaValuePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.TargetCard; import mage.target.targetpointer.FixedTarget; import mage.util.CardUtil; import java.util.UUID; /** * * @author jeffwadsworth */ public final class SwiftWarkite extends CardImpl { private static final FilterCard filter = new FilterCard("creature card with mana value 3 or less"); static { filter.add(CardType.CREATURE.getPredicate()); filter.add(new ManaValuePredicate(ComparisonType.FEWER_THAN, 4)); } public SwiftWarkite(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{B}{R}"); this.subtype.add(SubType.DRAGON); this.power = new MageInt(4); this.toughness = new MageInt(4); // Flying this.addAbility(FlyingAbility.getInstance()); // When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. this.addAbility(new EntersBattlefieldTriggeredAbility(new SwiftWarkiteEffect())); } private SwiftWarkite(final SwiftWarkite card) { super(card); } @Override public SwiftWarkite copy() { return new SwiftWarkite(this); } } class SwiftWarkiteEffect extends OneShotEffect { private static final FilterCard filter = new FilterCard("creature card with mana value 3 or less"); static { filter.add(CardType.CREATURE.getPredicate()); filter.add(new ManaValuePredicate(ComparisonType.FEWER_THAN, 4)); } SwiftWarkiteEffect() { super(Outcome.PutCardInPlay); this.staticText = "you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. " + "That creature gains haste. Return it to your hand at the beginning of the next end step"; } private SwiftWarkiteEffect(final SwiftWarkiteEffect effect) { super(effect); } @Override public SwiftWarkiteEffect copy() { return new SwiftWarkiteEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller == null) { return false; } Cards cards = new CardsImpl(); cards.addAllCards(controller.getHand().getCards(filter, source.getControllerId(), source, game)); cards.addAllCards(controller.getGraveyard().getCards(filter, source.getControllerId(), source, game)); if (cards.isEmpty()) { return true; } TargetCard target = new TargetCard(0, 1, Zone.ALL, filter); target.withNotTarget(true); controller.choose(outcome, cards, target, source, game); Card card = game.getCard(target.getFirstTarget()); if (card == null) { return true; } controller.moveCards(card, Zone.BATTLEFIELD, source, game); Permanent permanent = CardUtil.getPermanentFromCardPutToBattlefield(card, game); if (permanent != null) { ContinuousEffect gainHasteEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom); gainHasteEffect.setTargetPointer(new FixedTarget(permanent, game)); game.addEffect(gainHasteEffect, source); Effect returnToHandEffect = new ReturnToHandTargetEffect(); returnToHandEffect.setTargetPointer(new FixedTarget(permanent, game)); DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(returnToHandEffect); game.addDelayedTriggeredAbility(delayedAbility, source); } return true; } }