forked from External/mage
15 lines
541 B
Java
15 lines
541 B
Java
package mage.game.events;
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/**
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* Does not contain any info on damage events, and can fire even when all damage is prevented.
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* Fire any time a DAMAGED_BATCH_FOR_ALL could have fired (combat & noncombat).
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* It is not a batch event (doesn't contain sub events), the name is a little ambiguous.
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*
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* @author Susucr
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*/
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public class DamagedBatchCouldHaveFiredEvent extends GameEvent {
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public DamagedBatchCouldHaveFiredEvent(boolean combat) {
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super(EventType.DAMAGED_BATCH_COULD_HAVE_FIRED, null, null, null, 0, combat);
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}
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}
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