package mage.game.events; /** * Does not contain any info on damage events, and can fire even when all damage is prevented. * Fire any time a DAMAGED_BATCH_FOR_ALL could have fired (combat & noncombat). * It is not a batch event (doesn't contain sub events), the name is a little ambiguous. * * @author Susucr */ public class DamagedBatchCouldHaveFiredEvent extends GameEvent { public DamagedBatchCouldHaveFiredEvent(boolean combat) { super(EventType.DAMAGED_BATCH_COULD_HAVE_FIRED, null, null, null, 0, combat); } }