foul-magics/Mage.Sets/src/mage/sets/magic2010/DreadWarlock.java
2011-10-10 23:48:36 +03:00

128 lines
4.3 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.magic2010;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.EvasionAbility;
import mage.abilities.effects.RestrictionEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author North
*/
public class DreadWarlock extends CardImpl<DreadWarlock> {
public DreadWarlock(UUID ownerId) {
super(ownerId, 94, "Dread Warlock", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{B}{B}");
this.expansionSetCode = "M10";
this.subtype.add("Human");
this.subtype.add("Wizard");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Dread Warlock can't be blocked except by black creatures.
this.addAbility(DreadWarlockAbility.getInstance());
}
public DreadWarlock(final DreadWarlock card) {
super(card);
}
@Override
public DreadWarlock copy() {
return new DreadWarlock(this);
}
}
class DreadWarlockAbility extends EvasionAbility<DreadWarlockAbility> {
private static DreadWarlockAbility instance;
public static DreadWarlockAbility getInstance() {
if (instance == null) {
instance = new DreadWarlockAbility();
}
return instance;
}
private DreadWarlockAbility() {
this.addEffect(new DreadWarlockEffect());
}
@Override
public String getRule() {
return "{this} can't be blocked except by black creatures.";
}
@Override
public DreadWarlockAbility copy() {
return getInstance();
}
}
class DreadWarlockEffect extends RestrictionEffect<DreadWarlockEffect> {
public DreadWarlockEffect() {
super(Duration.WhileOnBattlefield);
}
public DreadWarlockEffect(final DreadWarlockEffect effect) {
super(effect);
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
if (permanent.getAbilities().containsKey(DreadWarlockAbility.getInstance().getId())) {
return true;
}
return false;
}
@Override
public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) {
if (blocker.getColor().isBlack()) {
return true;
}
return false;
}
@Override
public DreadWarlockEffect copy() {
return new DreadWarlockEffect(this);
}
}