/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.sets.magic2010; import java.util.UUID; import mage.Constants.CardType; import mage.Constants.Duration; import mage.Constants.Rarity; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.EvasionAbility; import mage.abilities.effects.RestrictionEffect; import mage.cards.CardImpl; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author North */ public class DreadWarlock extends CardImpl { public DreadWarlock(UUID ownerId) { super(ownerId, 94, "Dread Warlock", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{B}{B}"); this.expansionSetCode = "M10"; this.subtype.add("Human"); this.subtype.add("Wizard"); this.color.setBlack(true); this.power = new MageInt(2); this.toughness = new MageInt(2); // Dread Warlock can't be blocked except by black creatures. this.addAbility(DreadWarlockAbility.getInstance()); } public DreadWarlock(final DreadWarlock card) { super(card); } @Override public DreadWarlock copy() { return new DreadWarlock(this); } } class DreadWarlockAbility extends EvasionAbility { private static DreadWarlockAbility instance; public static DreadWarlockAbility getInstance() { if (instance == null) { instance = new DreadWarlockAbility(); } return instance; } private DreadWarlockAbility() { this.addEffect(new DreadWarlockEffect()); } @Override public String getRule() { return "{this} can't be blocked except by black creatures."; } @Override public DreadWarlockAbility copy() { return getInstance(); } } class DreadWarlockEffect extends RestrictionEffect { public DreadWarlockEffect() { super(Duration.WhileOnBattlefield); } public DreadWarlockEffect(final DreadWarlockEffect effect) { super(effect); } @Override public boolean applies(Permanent permanent, Ability source, Game game) { if (permanent.getAbilities().containsKey(DreadWarlockAbility.getInstance().getId())) { return true; } return false; } @Override public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) { if (blocker.getColor().isBlack()) { return true; } return false; } @Override public DreadWarlockEffect copy() { return new DreadWarlockEffect(this); } }