forked from External/mage
* [LTR] Implement Rise of the Witch-King Another straight-forward card implementation for the new set. Almost identical effect than Deadly Brew from STX. * fix test to check on creature status not permanent * undo wrong fix Was confused for a moment, there was nothing wrong with removing non-permanents from the 'possible choice of permanents in your graveyard' pool. |
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| pom.xml | ||