foul-magics/Mage/src/main/java/mage/util/ThreadUtils.java
Oleg Agafonov bfa7c4c9a8 download: improved images download from scryfall source:
- fixed wrong timeouts for api (fixed 429 Too Many Requests);
- added any/10 parallel threads support;
- current api limit is 1 request per 300 ms;
2024-08-01 11:46:37 +04:00

133 lines
5.4 KiB
Java

package mage.util;
import com.google.common.base.Throwables;
import javax.swing.*;
import java.util.concurrent.CancellationException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
/**
* Helper class to work with threads
*
* @author ayrat, JayDi85
*/
public final class ThreadUtils {
// basic
public final static String THREAD_PREFIX_GAME = "GAME";
public final static String THREAD_PREFIX_AI_SIMULATION_MAD = "AI-SIM-MAD";
public final static String THREAD_PREFIX_AI_SIMULATION_MCTS = "AI-SIM-MCTS";
public final static String THREAD_PREFIX_CALL_REQUEST = "CALL";
public final static String THREAD_PREFIX_TOURNEY = "TOURNEY";
public final static String THREAD_PREFIX_TOURNEY_DRAFT = "TOURNEY DRAFT";
public final static String THREAD_PREFIX_TOURNEY_BOOSTERS_SEND = "TOURNEY BOOSTERS SEND";
// game
public final static String THREAD_PREFIX_GAME_JOIN_WAITING = "XMAGE game join waiting";
// services
public final static String THREAD_PREFIX_SERVICE_HEALTH = "XMAGE service health";
public final static String THREAD_PREFIX_SERVICE_USERS_LIST_REFRESH = "XMAGE users list refresh";
public final static String THREAD_PREFIX_SERVICE_CONNECTION_EXPIRED_CHECK = "XMAGE connection expired check";
public final static String THREAD_PREFIX_SERVICE_LOBBY_REFRESH = "XMAGE lobby refresh";
public final static String THREAD_PREFIX_SERVICE_NEWS_REFRESH = "XMAGE news refresh";
// etc
public final static String THREAD_PREFIX_TIMEOUT = "XMAGE timeout";
public final static String THREAD_PREFIX_TIMEOUT_IDLE = "XMAGE timeout_idle";
// client
// TODO: replace single GUI tasks by swing thread (invoke later) or by single executor like (like CALL for server side)
public final static String THREAD_PREFIX_CLIENT_SYMBOLS_DOWNLOADER = "XMAGE symbols downloader";
public final static String THREAD_PREFIX_CLIENT_IMAGES_DOWNLOADER = "XMAGE images downloader";
public final static String THREAD_PREFIX_CLIENT_PING_SENDER = "XMAGE ping sender";
public final static String THREAD_PREFIX_CLIENT_SUBMIT_TIMER = "XMAGE submit timer";
public final static String THREAD_PREFIX_CLIENT_AUTO_CLOSE_TIMER = "XMAGE auto-close timer";
// tests
public final static String THREAD_PREFIX_TESTS_AI_VS_AI_GAMES = "XMAGE tests ai vs ai";
public static void sleep(int millis) {
try {
Thread.sleep(millis);
} catch (InterruptedException ignore) {
}
}
public static void wait(Object lock) {
synchronized (lock) {
try {
lock.wait();
} catch (InterruptedException ex) {
}
}
}
/**
* Find real exception object after thread task completed. Can be used in afterExecute
*/
public static Throwable findRunnableException(Runnable r, Throwable t) {
// executer.submit - return exception in result
// executer.execute - return exception in t
if (t == null && r instanceof Future<?>) {
try {
Object result = ((Future<?>) r).get();
} catch (CancellationException ce) {
t = ce;
} catch (ExecutionException ee) {
t = ee.getCause();
} catch (InterruptedException ie) {
Thread.currentThread().interrupt(); // ignore/reset
}
}
return t;
}
public static Throwable findRootException(Throwable t) {
return Throwables.getRootCause(t);
}
public static void ensureRunInGameThread() {
if (!isRunGameThread()) {
// for real games
// how-to fix: use signal logic to inform a game about new command to execute instead direct execute (see example with WantConcede)
// reason: user responses/commands are received by network/call thread, but must be processed by game thread
//
// for unit tests
// how-to fix: if your test runner uses a diff thread name to run tests then add it to isRunGameThread
throw new IllegalArgumentException("Wrong code usage: game related code must run in GAME thread, but it used in " + Thread.currentThread().getName(), new Throwable());
}
}
public static boolean isRunGameThread() {
String name = Thread.currentThread().getName();
if (name.startsWith(THREAD_PREFIX_GAME)) {
// server game
return true;
} else if (name.startsWith(THREAD_PREFIX_AI_SIMULATION_MAD)) {
// ai simulation
return true;
} else if (name.equals("main")) {
// unit test
return true;
} else {
return false;
}
}
public static void ensureRunInCallThread() {
String name = Thread.currentThread().getName();
if (!name.startsWith(THREAD_PREFIX_CALL_REQUEST)) {
// how-to fix: something wrong in your code logic
throw new IllegalArgumentException("Wrong code usage: client commands code must run in CALL threads, but used in " + name, new Throwable());
}
}
public static void ensureRunInGUISwingThread() {
if (!SwingUtilities.isEventDispatchThread()) {
// hot-to fix: run GUI changeable code by SwingUtilities.invokeLater(() -> {xxx})
throw new IllegalArgumentException("Wrong code usage: GUI related code must run in SWING thread by SwingUtilities.invokeLater", new Throwable());
}
}
}