Commit graph

5 commits

Author SHA1 Message Date
Oleg Agafonov
bfa7c4c9a8 download: improved images download from scryfall source:
- fixed wrong timeouts for api (fixed 429 Too Many Requests);
- added any/10 parallel threads support;
- current api limit is 1 request per 300 ms;
2024-08-01 11:46:37 +04:00
Oleg Agafonov
7d675de876 server: fixed server app freeze on another instance already running, improved threads usage (related to #11285); 2024-06-23 15:58:25 +04:00
Oleg Agafonov
de323a3577 fixed tests 2024-06-07 13:34:49 +04:00
Oleg Agafonov
e8e2f23284 server: improved server stability (#11285) and reworked triggers/playable logic (#8426):
* game: now all playable calculations done in game simulation, outside real game (no more freeze and ruined games by wrong Nyxbloom Ancient and other cards with wrong replacement dialog);
* game: fixed multiple problems with triggers (wrong order, duplicated calls or "too many mana" bugs, see #8426, #12087);
* tests: added data integrity checks for game's triggers (3 enabled and 3 disabled due current game engine logic);
2024-04-16 23:10:18 +04:00
Oleg Agafonov
960e896903
Network upgrade and new reconnection mode (#11527)
Network upgrade and new reconnection mode:
* users can disconnect or close app without game progress loose now;
* disconnect dialog will show active tables stats and additional options;
* all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing);
* user must use same server and username on next connection;
* there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose);
* now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart);

Other improvements and fixes:
* gui: main menu - improved switch panel button, added stats about current tables/panels;
* gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc);
* gui: improved stability on game updates (fixes some random errors related to wrong threads);
* server: fixed miss messages about player's disconnection problems for other players in the chat;
* refactor: simplified and improved connection and network related code, deleted outdated code, added docs;
* tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
2023-12-07 20:56:52 +04:00
Renamed from Mage.Common/src/main/java/mage/utils/ThreadUtils.java (Browse further)