forked from External/mage
166 lines
5.5 KiB
Java
166 lines
5.5 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.target;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.constants.Outcome;
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import mage.abilities.Ability;
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import mage.game.Game;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class Targets extends ArrayList<Target> {
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public Targets() {}
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public Targets(final Targets targets) {
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for (Target target: targets) {
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this.add(target.copy());
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}
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}
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public List<Target> getUnchosen() {
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List<Target> unchosen = new ArrayList<Target>();
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for (Target target: this) {
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if (!target.isChosen()) {
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unchosen.add(target);
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}
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}
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return unchosen;
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}
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public void clearChosen() {
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for (Target target: this) {
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target.clearChosen();
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}
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}
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public boolean isChosen() {
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for (Target target: this) {
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if (!target.isChosen()) {
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return false;
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}
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}
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return true;
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}
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public boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Game game) {
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if (this.size() > 0) {
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if (!canChoose(sourceId, playerId, game)) {
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return false;
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}
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while (!isChosen()) {
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Target target = this.getUnchosen().get(0);
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if (!target.choose(outcome, playerId, sourceId, game)) {
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return false;
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}
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}
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}
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return true;
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}
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public boolean chooseTargets(Outcome outcome, UUID playerId, Ability source, Game game) {
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if (this.size() > 0) {
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if (!canChoose(source.getSourceId(), playerId, game)) {
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return false;
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}
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while (!isChosen()) {
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Target target = this.getUnchosen().get(0);
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if (!target.chooseTarget(outcome, playerId, source, game)) {
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return false;
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}
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}
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}
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return true;
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}
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public boolean stillLegal(Ability source, Game game) {
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// 608.2
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// The spell or ability is countered if all its targets, for every instance of the word "target," are now illegal
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int illegalCount = 0;
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for (Target target: this) {
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if (!target.isLegal(source, game)) {
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illegalCount++;
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}
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}
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// it is legal when either there is no target or not all targets are illegal
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return this.size() == 0 || this.size() != illegalCount;
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}
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/**
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* Checks if there are enough targets that can be chosen. Should only be used
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* for Ability targets since this checks for protection, shroud etc.
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*
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* @param sourceId - the target event source
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* @param sourceControllerId - controller of the target event source
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* @param game
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* @return - true if enough valid targets exist
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*/
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public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
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for (Target target: this) {
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if (!target.canChoose(sourceId, sourceControllerId, game)) {
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return false;
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}
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}
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return true;
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}
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/**
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* Checks if there are enough objects that can be selected. Should not be used
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* for Ability targets since this does not check for protection, shroud etc.
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*
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* @param sourceControllerId - controller of the select event
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* @param game
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* @return - true if enough valid objects exist
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*/
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public boolean canChoose(UUID sourceControllerId, Game game) {
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for (Target target: this) {
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if (!target.canChoose(sourceControllerId, game)) {
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return false;
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}
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}
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return true;
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}
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public UUID getFirstTarget() {
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if (this.size() > 0) {
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return this.get(0).getFirstTarget();
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}
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return null;
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}
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public Targets copy() {
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return new Targets(this);
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}
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}
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