foul-magics/Mage/src/mage/target/Targets.java

166 lines
5.5 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.target;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.game.Game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Targets extends ArrayList<Target> {
public Targets() {}
public Targets(final Targets targets) {
for (Target target: targets) {
this.add(target.copy());
}
}
public List<Target> getUnchosen() {
List<Target> unchosen = new ArrayList<Target>();
for (Target target: this) {
if (!target.isChosen()) {
unchosen.add(target);
}
}
return unchosen;
}
public void clearChosen() {
for (Target target: this) {
target.clearChosen();
}
}
public boolean isChosen() {
for (Target target: this) {
if (!target.isChosen()) {
return false;
}
}
return true;
}
public boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Game game) {
if (this.size() > 0) {
if (!canChoose(sourceId, playerId, game)) {
return false;
}
while (!isChosen()) {
Target target = this.getUnchosen().get(0);
if (!target.choose(outcome, playerId, sourceId, game)) {
return false;
}
}
}
return true;
}
public boolean chooseTargets(Outcome outcome, UUID playerId, Ability source, Game game) {
if (this.size() > 0) {
if (!canChoose(source.getSourceId(), playerId, game)) {
return false;
}
while (!isChosen()) {
Target target = this.getUnchosen().get(0);
if (!target.chooseTarget(outcome, playerId, source, game)) {
return false;
}
}
}
return true;
}
public boolean stillLegal(Ability source, Game game) {
// 608.2
// The spell or ability is countered if all its targets, for every instance of the word "target," are now illegal
int illegalCount = 0;
for (Target target: this) {
if (!target.isLegal(source, game)) {
illegalCount++;
}
}
// it is legal when either there is no target or not all targets are illegal
return this.size() == 0 || this.size() != illegalCount;
}
/**
* Checks if there are enough targets that can be chosen. Should only be used
* for Ability targets since this checks for protection, shroud etc.
*
* @param sourceId - the target event source
* @param sourceControllerId - controller of the target event source
* @param game
* @return - true if enough valid targets exist
*/
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
for (Target target: this) {
if (!target.canChoose(sourceId, sourceControllerId, game)) {
return false;
}
}
return true;
}
/**
* Checks if there are enough objects that can be selected. Should not be used
* for Ability targets since this does not check for protection, shroud etc.
*
* @param sourceControllerId - controller of the select event
* @param game
* @return - true if enough valid objects exist
*/
public boolean canChoose(UUID sourceControllerId, Game game) {
for (Target target: this) {
if (!target.canChoose(sourceControllerId, game)) {
return false;
}
}
return true;
}
public UUID getFirstTarget() {
if (this.size() > 0) {
return this.get(0).getFirstTarget();
}
return null;
}
public Targets copy() {
return new Targets(this);
}
}