/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.target; import java.util.ArrayList; import java.util.List; import java.util.UUID; import mage.constants.Outcome; import mage.abilities.Ability; import mage.game.Game; /** * * @author BetaSteward_at_googlemail.com */ public class Targets extends ArrayList { public Targets() {} public Targets(final Targets targets) { for (Target target: targets) { this.add(target.copy()); } } public List getUnchosen() { List unchosen = new ArrayList(); for (Target target: this) { if (!target.isChosen()) { unchosen.add(target); } } return unchosen; } public void clearChosen() { for (Target target: this) { target.clearChosen(); } } public boolean isChosen() { for (Target target: this) { if (!target.isChosen()) { return false; } } return true; } public boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Game game) { if (this.size() > 0) { if (!canChoose(sourceId, playerId, game)) { return false; } while (!isChosen()) { Target target = this.getUnchosen().get(0); if (!target.choose(outcome, playerId, sourceId, game)) { return false; } } } return true; } public boolean chooseTargets(Outcome outcome, UUID playerId, Ability source, Game game) { if (this.size() > 0) { if (!canChoose(source.getSourceId(), playerId, game)) { return false; } while (!isChosen()) { Target target = this.getUnchosen().get(0); if (!target.chooseTarget(outcome, playerId, source, game)) { return false; } } } return true; } public boolean stillLegal(Ability source, Game game) { // 608.2 // The spell or ability is countered if all its targets, for every instance of the word "target," are now illegal int illegalCount = 0; for (Target target: this) { if (!target.isLegal(source, game)) { illegalCount++; } } // it is legal when either there is no target or not all targets are illegal return this.size() == 0 || this.size() != illegalCount; } /** * Checks if there are enough targets that can be chosen. Should only be used * for Ability targets since this checks for protection, shroud etc. * * @param sourceId - the target event source * @param sourceControllerId - controller of the target event source * @param game * @return - true if enough valid targets exist */ public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) { for (Target target: this) { if (!target.canChoose(sourceId, sourceControllerId, game)) { return false; } } return true; } /** * Checks if there are enough objects that can be selected. Should not be used * for Ability targets since this does not check for protection, shroud etc. * * @param sourceControllerId - controller of the select event * @param game * @return - true if enough valid objects exist */ public boolean canChoose(UUID sourceControllerId, Game game) { for (Target target: this) { if (!target.canChoose(sourceControllerId, game)) { return false; } } return true; } public UUID getFirstTarget() { if (this.size() > 0) { return this.get(0).getFirstTarget(); } return null; } public Targets copy() { return new Targets(this); } }