foul-magics/Mage/src/main/java/mage/game/match/Match.java
2018-06-02 17:59:49 +02:00

117 lines
2.1 KiB
Java

package mage.game.match;
import java.util.Date;
import java.util.List;
import java.util.UUID;
import mage.cards.decks.Deck;
import mage.game.Game;
import mage.game.GameException;
import mage.game.GameInfo;
import mage.game.events.Listener;
import mage.game.events.TableEvent;
import mage.game.result.ResultProtos.MatchProto;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public interface Match {
int SIDEBOARD_TIME = 180;
UUID getId();
String getName();
boolean hasEnded();
boolean hasStarted();
boolean checkIfMatchEnds();
List<MatchPlayer> getPlayers();
MatchPlayer getPlayer(UUID playerId);
void addPlayer(Player player, Deck deck);
boolean quitMatch(UUID playerId);
void submitDeck(UUID playerId, Deck deck);
boolean updateDeck(UUID playerId, Deck deck);
void startMatch();
void startGame() throws GameException;
void sideboard();
void endGame();
Game getGame();
List<Game> getGames();
int getWinsNeeded();
int getFreeMulligans();
void addDraw();
int getDraws();
int getNumGames();
void addGame();
boolean isDoneSideboarding();
UUID getChooser();
MatchOptions getOptions();
void addTableEventListener(Listener<TableEvent> listener);
void fireSideboardEvent(UUID playerId, Deck deck);
// match times
Date getStartTime();
Date getEndTime();
/**
* Can the games of the match be replayed
*
* @return
*/
boolean isReplayAvailable();
void setReplayAvailable(boolean replayAvailable);
/**
* Free resources no longer needed if match ended and only exists for
* information purpose.
*
* @param isSaveGameActivated
* @param isTournament
*/
void cleanUpOnMatchEnd(boolean isSaveGameActivated, boolean isTournament);
/**
* Free all possible resources
*/
void cleanUp();
GameInfo createGameInfo(Game game);
List<GameInfo> getGamesInfo();
void setTableId(UUID tableId);
void setTournamentRound(int round);
MatchProto toProto();
}