package mage.game.match; import java.util.Date; import java.util.List; import java.util.UUID; import mage.cards.decks.Deck; import mage.game.Game; import mage.game.GameException; import mage.game.GameInfo; import mage.game.events.Listener; import mage.game.events.TableEvent; import mage.game.result.ResultProtos.MatchProto; import mage.players.Player; /** * * @author BetaSteward_at_googlemail.com */ public interface Match { int SIDEBOARD_TIME = 180; UUID getId(); String getName(); boolean hasEnded(); boolean hasStarted(); boolean checkIfMatchEnds(); List getPlayers(); MatchPlayer getPlayer(UUID playerId); void addPlayer(Player player, Deck deck); boolean quitMatch(UUID playerId); void submitDeck(UUID playerId, Deck deck); boolean updateDeck(UUID playerId, Deck deck); void startMatch(); void startGame() throws GameException; void sideboard(); void endGame(); Game getGame(); List getGames(); int getWinsNeeded(); int getFreeMulligans(); void addDraw(); int getDraws(); int getNumGames(); void addGame(); boolean isDoneSideboarding(); UUID getChooser(); MatchOptions getOptions(); void addTableEventListener(Listener listener); void fireSideboardEvent(UUID playerId, Deck deck); // match times Date getStartTime(); Date getEndTime(); /** * Can the games of the match be replayed * * @return */ boolean isReplayAvailable(); void setReplayAvailable(boolean replayAvailable); /** * Free resources no longer needed if match ended and only exists for * information purpose. * * @param isSaveGameActivated * @param isTournament */ void cleanUpOnMatchEnd(boolean isSaveGameActivated, boolean isTournament); /** * Free all possible resources */ void cleanUp(); GameInfo createGameInfo(Game game); List getGamesInfo(); void setTableId(UUID tableId); void setTournamentRound(int round); MatchProto toProto(); }