foul-magics/Mage.Sets/src/mage/sets/iceage/BlueScarab.java

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4.8 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.iceage;
import java.util.Set;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.combat.CantBeBlockedByCreaturesAttachedEffect;
import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author Zeplar1_at_googlemail.com
*/
public class BlueScarab extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("blue creatures");
static {
filter.add(new ColorPredicate(ObjectColor.BLUE));
}
public BlueScarab(UUID ownerId) {
super(ownerId, 233, "Blue Scarab", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{W}");
this.expansionSetCode = "ICE";
this.subtype.add("Aura");
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted creature can't be blocked by blue creatures.
Effect effect = new CantBeBlockedByCreaturesAttachedEffect(Duration.WhileOnBattlefield, filter, AttachmentType.AURA);
ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
this.addAbility(ability);
// Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
new ConditionalContinuousEffect(new BoostEnchantedEffect(2, 2, Duration.WhileOnBattlefield),
new BlueScarabCondition(), "Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent")));
}
public BlueScarab(final BlueScarab card) {
super(card);
}
@Override
public BlueScarab copy() {
return new BlueScarab(this);
}
}
class BlueScarabCondition implements Condition {
@Override
public boolean apply(Game game, Ability source) {
boolean conditionApplies = false;
FilterPermanent filter = new FilterPermanent();
filter.add(new ColorPredicate(ObjectColor.BLUE));
Set<UUID> opponents = game.getOpponents(source.getControllerId());
for (UUID opponentId : opponents) {
conditionApplies |= game.getBattlefield().countAll(filter, opponentId, game) > 0;
}
return conditionApplies;
}
}