forked from External/mage
63 lines
2.4 KiB
Java
63 lines
2.4 KiB
Java
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package mage.game.command.emblems;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesCreatureTriggeredAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.command.Emblem;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author spjspj
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*/
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public final class LilianaDefiantNecromancerEmblem extends Emblem {
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// You get an emblem with "Whenever a creature you control dies, return it to the battlefield under your control at the beginning of the next end step."
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("a creature");
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public LilianaDefiantNecromancerEmblem() {
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this.setName("Emblem Liliana");
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Ability ability = new DiesCreatureTriggeredAbility(Zone.COMMAND, new LilianaDefiantNecromancerEmblemEffect(), false, filter, true);
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this.getAbilities().add(ability);
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}
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}
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class LilianaDefiantNecromancerEmblemEffect extends OneShotEffect {
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LilianaDefiantNecromancerEmblemEffect() {
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super(Outcome.PutCardInPlay);
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this.staticText = "return it to the battlefield under your control at the beginning of the next end step";
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}
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LilianaDefiantNecromancerEmblemEffect(final LilianaDefiantNecromancerEmblemEffect effect) {
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super(effect);
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}
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@Override
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public LilianaDefiantNecromancerEmblemEffect copy() {
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return new LilianaDefiantNecromancerEmblemEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Card card = game.getCard(getTargetPointer().getFirst(game, source));
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if (card != null) {
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Effect effect = new ReturnFromGraveyardToBattlefieldTargetEffect();
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effect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game)));
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effect.setText("return that card to the battlefield at the beginning of the next end step");
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game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(Zone.COMMAND, effect, TargetController.ANY), source);
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return true;
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}
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return false;
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}
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}
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