package mage.game.command.emblems; import mage.abilities.Ability; import mage.abilities.common.DiesCreatureTriggeredAbility; import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect; import mage.cards.Card; import mage.constants.Outcome; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.command.Emblem; import mage.target.targetpointer.FixedTarget; /** * * @author spjspj */ public final class LilianaDefiantNecromancerEmblem extends Emblem { // You get an emblem with "Whenever a creature you control dies, return it to the battlefield under your control at the beginning of the next end step." private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("a creature"); public LilianaDefiantNecromancerEmblem() { this.setName("Emblem Liliana"); Ability ability = new DiesCreatureTriggeredAbility(Zone.COMMAND, new LilianaDefiantNecromancerEmblemEffect(), false, filter, true); this.getAbilities().add(ability); } } class LilianaDefiantNecromancerEmblemEffect extends OneShotEffect { LilianaDefiantNecromancerEmblemEffect() { super(Outcome.PutCardInPlay); this.staticText = "return it to the battlefield under your control at the beginning of the next end step"; } LilianaDefiantNecromancerEmblemEffect(final LilianaDefiantNecromancerEmblemEffect effect) { super(effect); } @Override public LilianaDefiantNecromancerEmblemEffect copy() { return new LilianaDefiantNecromancerEmblemEffect(this); } @Override public boolean apply(Game game, Ability source) { Card card = game.getCard(getTargetPointer().getFirst(game, source)); if (card != null) { Effect effect = new ReturnFromGraveyardToBattlefieldTargetEffect(); effect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game))); effect.setText("return that card to the battlefield at the beginning of the next end step"); game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(Zone.COMMAND, effect, TargetController.ANY), source); return true; } return false; } }