forked from External/mage
96 lines
3.1 KiB
Java
96 lines
3.1 KiB
Java
package mage.abilities.keyword;
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import mage.abilities.SpellAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.cards.Card;
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import mage.constants.SpellAbilityType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.watchers.common.CastSpellLastTurnWatcher;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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/**
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* @author LevelX2
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*/
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public class SurgeAbility extends SpellAbility {
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public static final String SURGE_ACTIVATION_VALUE_KEY = "surgeActivation";
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private String rule;
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public SurgeAbility(Card card, String surgeCosts) {
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super(card.getSpellAbility());
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this.newId();
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this.setCardName(card.getName() + " with surge");
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zone = Zone.HAND;
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spellAbilityType = SpellAbilityType.BASE_ALTERNATE;
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this.getManaCosts().clear();
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this.getManaCostsToPay().clear();
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this.addManaCost(new ManaCostsImpl<>(surgeCosts));
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this.setRuleAtTheTop(true);
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this.rule = "Surge " + surgeCosts
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+ " <i>(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)</i>";
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}
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public SurgeAbility(final SurgeAbility ability) {
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super(ability);
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this.rule = ability.rule;
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}
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@Override
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public ActivationStatus canActivate(UUID playerId, Game game) {
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// check if controller or teammate has already cast a spell this turn
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CastSpellLastTurnWatcher watcher = game.getState().getWatcher(CastSpellLastTurnWatcher.class);
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if (watcher != null) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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for (UUID playerToCheckId : game.getState().getPlayersInRange(playerId, game)) {
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if (!player.hasOpponent(playerToCheckId, game)) {
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if (watcher.getAmountOfSpellsPlayerCastOnCurrentTurn(playerToCheckId) > 0
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&& super.canActivate(playerId, game).canActivate()) {
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return ActivationStatus.getTrue(this, game);
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}
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}
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}
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}
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}
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return ActivationStatus.getFalse();
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}
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@Override
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@SuppressWarnings("unchecked")
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public boolean activate(Game game, boolean noMana) {
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if (super.activate(game, noMana)) {
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List<Integer> surgeActivations = (ArrayList) game.getState().getValue(SURGE_ACTIVATION_VALUE_KEY + getSourceId());
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if (surgeActivations == null) {
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surgeActivations = new ArrayList<>(); // zoneChangeCounter
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game.getState().setValue(SURGE_ACTIVATION_VALUE_KEY + getSourceId(), surgeActivations);
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}
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surgeActivations.add(game.getState().getZoneChangeCounter(getSourceId()));
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return true;
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}
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return false;
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}
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@Override
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public SurgeAbility copy() {
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return new SurgeAbility(this);
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}
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@Override
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public String getRule(boolean all) {
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return getRule();
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}
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@Override
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public String getRule() {
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return rule;
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}
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}
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