package mage.abilities.keyword; import mage.abilities.SpellAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.cards.Card; import mage.constants.SpellAbilityType; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import mage.watchers.common.CastSpellLastTurnWatcher; import java.util.ArrayList; import java.util.List; import java.util.UUID; /** * @author LevelX2 */ public class SurgeAbility extends SpellAbility { public static final String SURGE_ACTIVATION_VALUE_KEY = "surgeActivation"; private String rule; public SurgeAbility(Card card, String surgeCosts) { super(card.getSpellAbility()); this.newId(); this.setCardName(card.getName() + " with surge"); zone = Zone.HAND; spellAbilityType = SpellAbilityType.BASE_ALTERNATE; this.getManaCosts().clear(); this.getManaCostsToPay().clear(); this.addManaCost(new ManaCostsImpl<>(surgeCosts)); this.setRuleAtTheTop(true); this.rule = "Surge " + surgeCosts + " (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)"; } public SurgeAbility(final SurgeAbility ability) { super(ability); this.rule = ability.rule; } @Override public ActivationStatus canActivate(UUID playerId, Game game) { // check if controller or teammate has already cast a spell this turn CastSpellLastTurnWatcher watcher = game.getState().getWatcher(CastSpellLastTurnWatcher.class); if (watcher != null) { Player player = game.getPlayer(playerId); if (player != null) { for (UUID playerToCheckId : game.getState().getPlayersInRange(playerId, game)) { if (!player.hasOpponent(playerToCheckId, game)) { if (watcher.getAmountOfSpellsPlayerCastOnCurrentTurn(playerToCheckId) > 0 && super.canActivate(playerId, game).canActivate()) { return ActivationStatus.getTrue(this, game); } } } } } return ActivationStatus.getFalse(); } @Override @SuppressWarnings("unchecked") public boolean activate(Game game, boolean noMana) { if (super.activate(game, noMana)) { List surgeActivations = (ArrayList) game.getState().getValue(SURGE_ACTIVATION_VALUE_KEY + getSourceId()); if (surgeActivations == null) { surgeActivations = new ArrayList<>(); // zoneChangeCounter game.getState().setValue(SURGE_ACTIVATION_VALUE_KEY + getSourceId(), surgeActivations); } surgeActivations.add(game.getState().getZoneChangeCounter(getSourceId())); return true; } return false; } @Override public SurgeAbility copy() { return new SurgeAbility(this); } @Override public String getRule(boolean all) { return getRule(); } @Override public String getRule() { return rule; } }