foul-magics/Mage.Sets/src/mage/cards/d/DeepSpawn.java

62 lines
2.4 KiB
Java

package mage.cards.d;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.MillCardsCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DontUntapInControllersNextUntapStepSourceEffect;
import mage.abilities.effects.common.SacrificeSourceUnlessPaysEffect;
import mage.abilities.effects.common.TapSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.ShroudAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
/**
*
* @author LoneFox
*/
public final class DeepSpawn extends CardImpl {
public DeepSpawn(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{U}{U}{U}");
this.subtype.add(SubType.HOMARID);
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// Trample
this.addAbility(TrampleAbility.getInstance());
// At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.
Effect effect = new SacrificeSourceUnlessPaysEffect(new MillCardsCost(2));
effect.setText("sacrifice {this} unless you mill two cards");
this.addAbility(new BeginningOfUpkeepTriggeredAbility(effect, TargetController.YOU, false));
// {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(
ShroudAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl<>("{U}"));
effect = new DontUntapInControllersNextUntapStepSourceEffect();
effect.setText("and doesn't untap during your next untap step");
ability.addEffect(effect);
ability.addEffect(new TapSourceEffect());
this.addAbility(ability);
}
private DeepSpawn(final DeepSpawn card) {
super(card);
}
@Override
public DeepSpawn copy() {
return new DeepSpawn(this);
}
}