package mage.cards.d; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.MillCardsCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.common.DontUntapInControllersNextUntapStepSourceEffect; import mage.abilities.effects.common.SacrificeSourceUnlessPaysEffect; import mage.abilities.effects.common.TapSourceEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.keyword.ShroudAbility; import mage.abilities.keyword.TrampleAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.Duration; import mage.constants.TargetController; import mage.constants.Zone; /** * * @author LoneFox */ public final class DeepSpawn extends CardImpl { public DeepSpawn(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{U}{U}{U}"); this.subtype.add(SubType.HOMARID); this.power = new MageInt(6); this.toughness = new MageInt(6); // Trample this.addAbility(TrampleAbility.getInstance()); // At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. Effect effect = new SacrificeSourceUnlessPaysEffect(new MillCardsCost(2)); effect.setText("sacrifice {this} unless you mill two cards"); this.addAbility(new BeginningOfUpkeepTriggeredAbility(effect, TargetController.YOU, false)); // {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect( ShroudAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl<>("{U}")); effect = new DontUntapInControllersNextUntapStepSourceEffect(); effect.setText("and doesn't untap during your next untap step"); ability.addEffect(effect); ability.addEffect(new TapSourceEffect()); this.addAbility(ability); } private DeepSpawn(final DeepSpawn card) { super(card); } @Override public DeepSpawn copy() { return new DeepSpawn(this); } }