forked from External/mage
87 lines
2.4 KiB
Java
87 lines
2.4 KiB
Java
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package mage.abilities.common;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class DealsDamageGainLifeSourceTriggeredAbility extends TriggeredAbilityImpl {
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public DealsDamageGainLifeSourceTriggeredAbility() {
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super(Zone.BATTLEFIELD, new GainThatMuchLifeEffect(), false);
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}
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public DealsDamageGainLifeSourceTriggeredAbility(final DealsDamageGainLifeSourceTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public DealsDamageGainLifeSourceTriggeredAbility copy() {
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return new DealsDamageGainLifeSourceTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_CREATURE
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|| event.getType() == GameEvent.EventType.DAMAGED_PLAYER
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|| event.getType() == GameEvent.EventType.DAMAGED_PLANESWALKER;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getSourceId().equals(this.getSourceId())) {
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for (Effect effect : this.getEffects()) {
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effect.setValue("damage", event.getAmount());
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}
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever {this} deals damage, " + super.getRule();
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}
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}
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class GainThatMuchLifeEffect extends OneShotEffect {
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public GainThatMuchLifeEffect() {
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super(Outcome.GainLife);
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this.staticText = "you gain that much life";
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}
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public GainThatMuchLifeEffect(final GainThatMuchLifeEffect effect) {
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super(effect);
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}
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@Override
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public GainThatMuchLifeEffect copy() {
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return new GainThatMuchLifeEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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int amount = (Integer) getValue("damage");
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if (amount > 0) {
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controller.gainLife(amount, game, source);
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}
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return true;
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}
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return false;
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}
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}
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