forked from External/mage
92 lines
3.4 KiB
Java
92 lines
3.4 KiB
Java
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package mage.cards.g;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.RemoveCountersSourceCost;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.effects.common.counter.RemoveCounterSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetPlayerOrPlaneswalker;
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/**
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*
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* @author fireshoes
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*/
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public final class GoblinBomb extends CardImpl {
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public GoblinBomb(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{R}");
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// At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new GoblinBombEffect(), TargetController.YOU, true));
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// Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.
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Ability ability = new SimpleActivatedAbility(
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Zone.BATTLEFIELD,
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new DamageTargetEffect(20),
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new RemoveCountersSourceCost(CounterType.FUSE.createInstance(5))
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);
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ability.addCost(new SacrificeSourceCost());
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ability.addTarget(new TargetPlayerOrPlaneswalker());
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this.addAbility(ability);
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}
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private GoblinBomb(final GoblinBomb card) {
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super(card);
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}
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@Override
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public GoblinBomb copy() {
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return new GoblinBomb(this);
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}
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}
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class GoblinBombEffect extends OneShotEffect {
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public GoblinBombEffect() {
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super(Outcome.Damage);
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staticText = "flip a coin. If you win the flip, put a fuse counter on {this}. If you lose the flip, remove a fuse counter from {this}";
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}
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public GoblinBombEffect(GoblinBombEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (controller != null && permanent != null) {
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if (controller.flipCoin(source, game, true)) {
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game.informPlayers("Goblin Bomb: Won flip. Put a fuse counter on Goblin Bomb.");
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new AddCountersSourceEffect(CounterType.FUSE.createInstance(1)).apply(game, source);
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return true;
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} else {
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game.informPlayers("Goblin Bomb: Lost flip. Remove a fuse counter from Goblin Bomb.");
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new RemoveCounterSourceEffect(CounterType.FUSE.createInstance(1)).apply(game, source);
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return true;
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}
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}
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return false;
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}
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@Override
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public GoblinBombEffect copy() {
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return new GoblinBombEffect(this);
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}
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}
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