package mage.cards.g; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.RemoveCountersSourceCost; import mage.abilities.costs.common.SacrificeSourceCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.DamageTargetEffect; import mage.abilities.effects.common.counter.AddCountersSourceEffect; import mage.abilities.effects.common.counter.RemoveCounterSourceEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TargetController; import mage.constants.Zone; import mage.counters.CounterType; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetPlayerOrPlaneswalker; /** * * @author fireshoes */ public final class GoblinBomb extends CardImpl { public GoblinBomb(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{R}"); // At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new GoblinBombEffect(), TargetController.YOU, true)); // Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. Ability ability = new SimpleActivatedAbility( Zone.BATTLEFIELD, new DamageTargetEffect(20), new RemoveCountersSourceCost(CounterType.FUSE.createInstance(5)) ); ability.addCost(new SacrificeSourceCost()); ability.addTarget(new TargetPlayerOrPlaneswalker()); this.addAbility(ability); } private GoblinBomb(final GoblinBomb card) { super(card); } @Override public GoblinBomb copy() { return new GoblinBomb(this); } } class GoblinBombEffect extends OneShotEffect { public GoblinBombEffect() { super(Outcome.Damage); staticText = "flip a coin. If you win the flip, put a fuse counter on {this}. If you lose the flip, remove a fuse counter from {this}"; } public GoblinBombEffect(GoblinBombEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent permanent = game.getPermanent(source.getSourceId()); if (controller != null && permanent != null) { if (controller.flipCoin(source, game, true)) { game.informPlayers("Goblin Bomb: Won flip. Put a fuse counter on Goblin Bomb."); new AddCountersSourceEffect(CounterType.FUSE.createInstance(1)).apply(game, source); return true; } else { game.informPlayers("Goblin Bomb: Lost flip. Remove a fuse counter from Goblin Bomb."); new RemoveCounterSourceEffect(CounterType.FUSE.createInstance(1)).apply(game, source); return true; } } return false; } @Override public GoblinBombEffect copy() { return new GoblinBombEffect(this); } }