forked from External/mage
xenodron mentionned that one of the use of setSourceId is to more easily find the Event that use non-standard sourceId. So reverting the change made in a previous commit. It was a non-functional change meant to ease new BatchEvent sharing sourceId, but I'll use setSourceId instead there.
36 lines
1,021 B
Java
36 lines
1,021 B
Java
package mage.game.events;
|
|
|
|
import mage.abilities.Ability;
|
|
import mage.cards.Card;
|
|
import mage.players.Player;
|
|
|
|
import java.util.UUID;
|
|
|
|
/**
|
|
* @author JayDi85
|
|
*/
|
|
public class TargetEvent extends GameEvent {
|
|
|
|
/**
|
|
* @param target
|
|
* @param sourceId
|
|
* @param sourceControllerId can be different from real controller (example: ability instructs another player to targeting)
|
|
*/
|
|
public TargetEvent(Card target, UUID sourceId, UUID sourceControllerId) {
|
|
super(GameEvent.EventType.TARGET, target.getId(), null, sourceControllerId);
|
|
this.setSourceId(sourceId);
|
|
}
|
|
|
|
public TargetEvent(Player target, UUID sourceId, UUID sourceControllerId) {
|
|
super(GameEvent.EventType.TARGET, target.getId(), null, sourceControllerId);
|
|
this.setSourceId(sourceId);
|
|
}
|
|
|
|
/**
|
|
* @param targetId
|
|
* @param source
|
|
*/
|
|
public TargetEvent(UUID targetId, Ability source) {
|
|
super(GameEvent.EventType.TARGET, targetId, source, source.getControllerId());
|
|
}
|
|
}
|