foul-magics/Mage.Sets/src/mage/cards/p/PlungeIntoDarkness.java
2021-02-02 17:07:37 -05:00

140 lines
4.9 KiB
Java

package mage.cards.p;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.costs.VariableCost;
import mage.abilities.costs.common.PayVariableLifeCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.EntwineAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetCard;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author emerald000
*/
public final class PlungeIntoDarkness extends CardImpl {
public PlungeIntoDarkness(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{B}");
// Choose one -
this.getSpellAbility().getModes().setMinModes(1);
this.getSpellAbility().getModes().setMaxModes(1);
// Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature;
this.getSpellAbility().addEffect(new PlungeIntoDarknessLifeEffect());
// or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest.
Mode mode = new Mode();
mode.addEffect(new PlungeIntoDarknessSearchEffect());
this.getSpellAbility().getModes().addMode(mode);
// Entwine {B}
this.addAbility(new EntwineAbility("{B}"));
}
private PlungeIntoDarkness(final PlungeIntoDarkness card) {
super(card);
}
@Override
public PlungeIntoDarkness copy() {
return new PlungeIntoDarkness(this);
}
}
class PlungeIntoDarknessLifeEffect extends OneShotEffect {
PlungeIntoDarknessLifeEffect() {
super(Outcome.GainLife);
this.staticText = "Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature";
}
PlungeIntoDarknessLifeEffect(final PlungeIntoDarknessLifeEffect effect) {
super(effect);
}
@Override
public PlungeIntoDarknessLifeEffect copy() {
return new PlungeIntoDarknessLifeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
Target target = new TargetControlledCreaturePermanent(0, Integer.MAX_VALUE, new FilterControlledCreaturePermanent(), true);
player.chooseTarget(Outcome.Sacrifice, target, source, game);
int numSacrificed = 0;
for (UUID permanentId : target.getTargets()) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null) {
if (permanent.sacrifice(source, game)) {
numSacrificed++;
}
}
}
if (numSacrificed > 0) {
player.gainLife(3 * numSacrificed, game, source);
}
return true;
}
return false;
}
}
class PlungeIntoDarknessSearchEffect extends OneShotEffect {
PlungeIntoDarknessSearchEffect() {
super(Outcome.Benefit);
this.staticText = "pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest.";
}
PlungeIntoDarknessSearchEffect(final PlungeIntoDarknessSearchEffect effect) {
super(effect);
}
@Override
public PlungeIntoDarknessSearchEffect copy() {
return new PlungeIntoDarknessSearchEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
VariableCost cost = new PayVariableLifeCost();
int xValue = cost.announceXValue(source, game);
cost.getFixedCostsFromAnnouncedValue(xValue).pay(source, game, source, source.getControllerId(), false, null);
Cards cards = new CardsImpl(controller.getLibrary().getTopCards(game, xValue));
controller.lookAtCards(source, null, cards, game);
TargetCard target = new TargetCard(Zone.LIBRARY, new FilterCard("card to put into your hand"));
if (controller.choose(Outcome.DrawCard, cards, target, game)) {
Card card = cards.get(target.getFirstTarget(), game);
if (card != null) {
cards.remove(card);
controller.moveCards(card, Zone.HAND, source, game);
}
}
controller.moveCards(cards, Zone.EXILED, source, game);
return true;
}
return false;
}
}