forked from External/mage
140 lines
4.9 KiB
Java
140 lines
4.9 KiB
Java
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package mage.cards.p;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.costs.VariableCost;
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import mage.abilities.costs.common.PayVariableLifeCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.EntwineAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetCard;
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import mage.target.common.TargetControlledCreaturePermanent;
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/**
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*
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* @author emerald000
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*/
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public final class PlungeIntoDarkness extends CardImpl {
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public PlungeIntoDarkness(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{B}");
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// Choose one -
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this.getSpellAbility().getModes().setMinModes(1);
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this.getSpellAbility().getModes().setMaxModes(1);
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// Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature;
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this.getSpellAbility().addEffect(new PlungeIntoDarknessLifeEffect());
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// or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest.
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Mode mode = new Mode();
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mode.addEffect(new PlungeIntoDarknessSearchEffect());
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this.getSpellAbility().getModes().addMode(mode);
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// Entwine {B}
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this.addAbility(new EntwineAbility("{B}"));
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}
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private PlungeIntoDarkness(final PlungeIntoDarkness card) {
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super(card);
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}
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@Override
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public PlungeIntoDarkness copy() {
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return new PlungeIntoDarkness(this);
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}
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}
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class PlungeIntoDarknessLifeEffect extends OneShotEffect {
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PlungeIntoDarknessLifeEffect() {
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super(Outcome.GainLife);
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this.staticText = "Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature";
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}
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PlungeIntoDarknessLifeEffect(final PlungeIntoDarknessLifeEffect effect) {
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super(effect);
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}
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@Override
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public PlungeIntoDarknessLifeEffect copy() {
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return new PlungeIntoDarknessLifeEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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Target target = new TargetControlledCreaturePermanent(0, Integer.MAX_VALUE, new FilterControlledCreaturePermanent(), true);
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player.chooseTarget(Outcome.Sacrifice, target, source, game);
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int numSacrificed = 0;
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for (UUID permanentId : target.getTargets()) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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if (permanent.sacrifice(source, game)) {
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numSacrificed++;
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}
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}
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}
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if (numSacrificed > 0) {
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player.gainLife(3 * numSacrificed, game, source);
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}
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return true;
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}
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return false;
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}
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}
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class PlungeIntoDarknessSearchEffect extends OneShotEffect {
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PlungeIntoDarknessSearchEffect() {
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super(Outcome.Benefit);
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this.staticText = "pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest.";
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}
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PlungeIntoDarknessSearchEffect(final PlungeIntoDarknessSearchEffect effect) {
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super(effect);
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}
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@Override
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public PlungeIntoDarknessSearchEffect copy() {
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return new PlungeIntoDarknessSearchEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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VariableCost cost = new PayVariableLifeCost();
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int xValue = cost.announceXValue(source, game);
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cost.getFixedCostsFromAnnouncedValue(xValue).pay(source, game, source, source.getControllerId(), false, null);
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Cards cards = new CardsImpl(controller.getLibrary().getTopCards(game, xValue));
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controller.lookAtCards(source, null, cards, game);
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TargetCard target = new TargetCard(Zone.LIBRARY, new FilterCard("card to put into your hand"));
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if (controller.choose(Outcome.DrawCard, cards, target, game)) {
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Card card = cards.get(target.getFirstTarget(), game);
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if (card != null) {
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cards.remove(card);
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controller.moveCards(card, Zone.HAND, source, game);
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}
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}
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controller.moveCards(cards, Zone.EXILED, source, game);
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return true;
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}
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return false;
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}
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}
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