package mage.cards.p; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.costs.VariableCost; import mage.abilities.costs.common.PayVariableLifeCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.EntwineAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.common.FilterControlledCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.TargetCard; import mage.target.common.TargetControlledCreaturePermanent; /** * * @author emerald000 */ public final class PlungeIntoDarkness extends CardImpl { public PlungeIntoDarkness(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{B}"); // Choose one - this.getSpellAbility().getModes().setMinModes(1); this.getSpellAbility().getModes().setMaxModes(1); // Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; this.getSpellAbility().addEffect(new PlungeIntoDarknessLifeEffect()); // or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. Mode mode = new Mode(); mode.addEffect(new PlungeIntoDarknessSearchEffect()); this.getSpellAbility().getModes().addMode(mode); // Entwine {B} this.addAbility(new EntwineAbility("{B}")); } private PlungeIntoDarkness(final PlungeIntoDarkness card) { super(card); } @Override public PlungeIntoDarkness copy() { return new PlungeIntoDarkness(this); } } class PlungeIntoDarknessLifeEffect extends OneShotEffect { PlungeIntoDarknessLifeEffect() { super(Outcome.GainLife); this.staticText = "Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature"; } PlungeIntoDarknessLifeEffect(final PlungeIntoDarknessLifeEffect effect) { super(effect); } @Override public PlungeIntoDarknessLifeEffect copy() { return new PlungeIntoDarknessLifeEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { Target target = new TargetControlledCreaturePermanent(0, Integer.MAX_VALUE, new FilterControlledCreaturePermanent(), true); player.chooseTarget(Outcome.Sacrifice, target, source, game); int numSacrificed = 0; for (UUID permanentId : target.getTargets()) { Permanent permanent = game.getPermanent(permanentId); if (permanent != null) { if (permanent.sacrifice(source, game)) { numSacrificed++; } } } if (numSacrificed > 0) { player.gainLife(3 * numSacrificed, game, source); } return true; } return false; } } class PlungeIntoDarknessSearchEffect extends OneShotEffect { PlungeIntoDarknessSearchEffect() { super(Outcome.Benefit); this.staticText = "pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest."; } PlungeIntoDarknessSearchEffect(final PlungeIntoDarknessSearchEffect effect) { super(effect); } @Override public PlungeIntoDarknessSearchEffect copy() { return new PlungeIntoDarknessSearchEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { VariableCost cost = new PayVariableLifeCost(); int xValue = cost.announceXValue(source, game); cost.getFixedCostsFromAnnouncedValue(xValue).pay(source, game, source, source.getControllerId(), false, null); Cards cards = new CardsImpl(controller.getLibrary().getTopCards(game, xValue)); controller.lookAtCards(source, null, cards, game); TargetCard target = new TargetCard(Zone.LIBRARY, new FilterCard("card to put into your hand")); if (controller.choose(Outcome.DrawCard, cards, target, game)) { Card card = cards.get(target.getFirstTarget(), game); if (card != null) { cards.remove(card); controller.moveCards(card, Zone.HAND, source, game); } } controller.moveCards(cards, Zone.EXILED, source, game); return true; } return false; } }