foul-magics/Mage/src/mage/game/match/MatchPlayer.java

105 lines
3.1 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game.match;
import mage.cards.Card;
import mage.cards.decks.Deck;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class MatchPlayer {
private int wins;
private int loses;
private Deck deck;
private Player player;
private boolean doneSideboarding;
public MatchPlayer(Player player, Deck deck) {
this.player = player;
this.deck = deck;
this.wins = 0;
this.loses = 0;
this.doneSideboarding = true;
}
public int getWins() {
return wins;
}
public void addWin() {
this.wins++;
}
public int getLoses() {
return loses;
}
public void addLose() {
this.loses++;
}
public Deck getDeck() {
return deck;
}
public void submitDeck(Deck deck) {
this.deck = deck;
this.doneSideboarding = true;
}
public void updateDeck(Deck deck) {
this.deck = deck;
}
public Deck generateDeck() {
//TODO: improve this
while (deck.getCards().size() < 40 && deck.getSideboard().size() > 0) {
Card card = deck.getSideboard().iterator().next();
deck.getCards().add(card);
deck.getSideboard().remove(card);
}
return deck;
}
public Player getPlayer() {
return player;
}
public void setSideboarding() {
this.doneSideboarding = false;
}
public boolean isDoneSideboarding() {
return this.doneSideboarding;
}
}