/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.game.match; import mage.cards.Card; import mage.cards.decks.Deck; import mage.players.Player; /** * * @author BetaSteward_at_googlemail.com */ public class MatchPlayer { private int wins; private int loses; private Deck deck; private Player player; private boolean doneSideboarding; public MatchPlayer(Player player, Deck deck) { this.player = player; this.deck = deck; this.wins = 0; this.loses = 0; this.doneSideboarding = true; } public int getWins() { return wins; } public void addWin() { this.wins++; } public int getLoses() { return loses; } public void addLose() { this.loses++; } public Deck getDeck() { return deck; } public void submitDeck(Deck deck) { this.deck = deck; this.doneSideboarding = true; } public void updateDeck(Deck deck) { this.deck = deck; } public Deck generateDeck() { //TODO: improve this while (deck.getCards().size() < 40 && deck.getSideboard().size() > 0) { Card card = deck.getSideboard().iterator().next(); deck.getCards().add(card); deck.getSideboard().remove(card); } return deck; } public Player getPlayer() { return player; } public void setSideboarding() { this.doneSideboarding = false; } public boolean isDoneSideboarding() { return this.doneSideboarding; } }