forked from External/mage
66 lines
3.1 KiB
Java
66 lines
3.1 KiB
Java
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package mage.game.command.planes;
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import java.util.ArrayList;
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import java.util.List;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateIfConditionActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.RollPlanarDieEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.abilities.effects.common.continuous.PlayAdditionalLandsAllEffect;
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import mage.constants.Duration;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.command.Plane;
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import mage.target.Target;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.watchers.common.PlanarRollWatcher;
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/**
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*
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* @author spjspj
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*/
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public class NayaPlane extends Plane {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Red, Green or White creature");
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static {
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filter.add(Predicates.or(new ColorPredicate(ObjectColor.RED), new ColorPredicate(ObjectColor.GREEN), new ColorPredicate(ObjectColor.WHITE)));
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}
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public NayaPlane() {
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this.setName("Plane - Naya");
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this.setExpansionSetCodeForImage("PCA");
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// You may play any number of lands on each of your turns
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new PlayAdditionalLandsAllEffect(Integer.MAX_VALUE));
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this.getAbilities().add(ability);
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// Active player can roll the planar die: Whenever you roll {CHAOS}, target red, green or white creature you control gets +1/+1 until end of turn for each land you control
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DynamicValue dynamicValue = new PermanentsOnBattlefieldCount(StaticFilters.FILTER_CONTROLLED_PERMANENT_LANDS);
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Effect chaosEffect = new BoostTargetEffect(dynamicValue, dynamicValue, Duration.EndOfTurn);
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Target chaosTarget = new TargetControlledCreaturePermanent(1, 1, filter, false);
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List<Effect> chaosEffects = new ArrayList<>();
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chaosEffects.add(chaosEffect);
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List<Target> chaosTargets = new ArrayList<>();
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chaosTargets.add(chaosTarget);
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ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
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chaosAbility.addWatcher(new PlanarRollWatcher());
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this.getAbilities().add(chaosAbility);
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chaosAbility.setMayActivate(TargetController.ANY);
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this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
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}
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}
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