foul-magics/Mage/src/main/java/mage/game/command/planes/NayaPlane.java
2018-06-02 17:59:49 +02:00

66 lines
3.1 KiB
Java

package mage.game.command.planes;
import java.util.ArrayList;
import java.util.List;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.RollPlanarDieEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.effects.common.continuous.PlayAdditionalLandsAllEffect;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.command.Plane;
import mage.target.Target;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.watchers.common.PlanarRollWatcher;
/**
*
* @author spjspj
*/
public class NayaPlane extends Plane {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Red, Green or White creature");
static {
filter.add(Predicates.or(new ColorPredicate(ObjectColor.RED), new ColorPredicate(ObjectColor.GREEN), new ColorPredicate(ObjectColor.WHITE)));
}
public NayaPlane() {
this.setName("Plane - Naya");
this.setExpansionSetCodeForImage("PCA");
// You may play any number of lands on each of your turns
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new PlayAdditionalLandsAllEffect(Integer.MAX_VALUE));
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, target red, green or white creature you control gets +1/+1 until end of turn for each land you control
DynamicValue dynamicValue = new PermanentsOnBattlefieldCount(StaticFilters.FILTER_CONTROLLED_PERMANENT_LANDS);
Effect chaosEffect = new BoostTargetEffect(dynamicValue, dynamicValue, Duration.EndOfTurn);
Target chaosTarget = new TargetControlledCreaturePermanent(1, 1, filter, false);
List<Effect> chaosEffects = new ArrayList<>();
chaosEffects.add(chaosEffect);
List<Target> chaosTargets = new ArrayList<>();
chaosTargets.add(chaosTarget);
ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
chaosAbility.addWatcher(new PlanarRollWatcher());
this.getAbilities().add(chaosAbility);
chaosAbility.setMayActivate(TargetController.ANY);
this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
}
}