package mage.game.command.planes; import java.util.ArrayList; import java.util.List; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.common.ActivateIfConditionActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.MainPhaseStackEmptyCondition; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.effects.Effect; import mage.abilities.effects.common.RollPlanarDieEffect; import mage.abilities.effects.common.continuous.BoostTargetEffect; import mage.abilities.effects.common.continuous.PlayAdditionalLandsAllEffect; import mage.constants.Duration; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.StaticFilters; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.ColorPredicate; import mage.game.command.Plane; import mage.target.Target; import mage.target.common.TargetControlledCreaturePermanent; import mage.watchers.common.PlanarRollWatcher; /** * * @author spjspj */ public class NayaPlane extends Plane { private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Red, Green or White creature"); static { filter.add(Predicates.or(new ColorPredicate(ObjectColor.RED), new ColorPredicate(ObjectColor.GREEN), new ColorPredicate(ObjectColor.WHITE))); } public NayaPlane() { this.setName("Plane - Naya"); this.setExpansionSetCodeForImage("PCA"); // You may play any number of lands on each of your turns Ability ability = new SimpleStaticAbility(Zone.COMMAND, new PlayAdditionalLandsAllEffect(Integer.MAX_VALUE)); this.getAbilities().add(ability); // Active player can roll the planar die: Whenever you roll {CHAOS}, target red, green or white creature you control gets +1/+1 until end of turn for each land you control DynamicValue dynamicValue = new PermanentsOnBattlefieldCount(StaticFilters.FILTER_CONTROLLED_PERMANENT_LANDS); Effect chaosEffect = new BoostTargetEffect(dynamicValue, dynamicValue, Duration.EndOfTurn); Target chaosTarget = new TargetControlledCreaturePermanent(1, 1, filter, false); List chaosEffects = new ArrayList<>(); chaosEffects.add(chaosEffect); List chaosTargets = new ArrayList<>(); chaosTargets.add(chaosTarget); ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance); chaosAbility.addWatcher(new PlanarRollWatcher()); this.getAbilities().add(chaosAbility); chaosAbility.setMayActivate(TargetController.ANY); this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId()))); } }