foul-magics/Mage/src/main/java/mage/game/command/planes/EdgeOfMalacolPlane.java

120 lines
4.8 KiB
Java

package mage.game.command.planes;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.RollPlanarDieEffect;
import mage.abilities.effects.common.SkipUntapStepEffect;
import mage.abilities.effects.common.UntapAllControllerEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.command.Plane;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.Target;
import mage.target.targetpointer.FixedTarget;
import mage.watchers.common.PlanarRollWatcher;
/**
*
* @author spjspj
*/
public class EdgeOfMalacolPlane extends Plane {
public EdgeOfMalacolPlane() {
this.setName("Plane - Edge Of Malacol");
this.setExpansionSetCodeForImage("PCA");
// If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.
SimpleStaticAbility ability = new SimpleStaticAbility(Zone.COMMAND, new EdgeOfMalacolEffect());
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, untap each creature you control
Effect chaosEffect = new UntapAllControllerEffect(new FilterControlledCreaturePermanent(), "untap each creature you control");
Target chaosTarget = null;
List<Effect> chaosEffects = new ArrayList<Effect>();
chaosEffects.add(chaosEffect);
List<Target> chaosTargets = new ArrayList<Target>();
chaosTargets.add(chaosTarget);
ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
chaosAbility.addWatcher(new PlanarRollWatcher());
this.getAbilities().add(chaosAbility);
chaosAbility.setMayActivate(TargetController.ANY);
this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
}
}
class EdgeOfMalacolEffect extends ContinuousRuleModifyingEffectImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
public EdgeOfMalacolEffect() {
super(Duration.Custom, Outcome.Detriment);
this.staticText = "If a creature you control would untap during your untap step, put two +1/+1 counters on it instead";
}
public EdgeOfMalacolEffect(final EdgeOfMalacolEffect effect) {
super(effect);
}
@Override
public EdgeOfMalacolEffect copy() {
return new EdgeOfMalacolEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.UNTAP;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
// Prevent untap event of creatures of target player
if (game.getTurn().getStepType() == PhaseStep.UNTAP) {
Plane cPlane = game.getState().getCurrentPlane();
if (cPlane == null) {
return false;
}
if (!cPlane.getName().equalsIgnoreCase("Plane - Edge of Malacol")) {
return false;
}
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null && filter.match(permanent, game) && Objects.equals(permanent.getControllerId(), game.getActivePlayerId())) {
UUID oldController = source.getControllerId();
source.setControllerId(game.getActivePlayerId());
Effect effect = new AddCountersTargetEffect(CounterType.P1P1.createInstance(2));
effect.setTargetPointer(new FixedTarget(permanent, game));
effect.apply(game, source);
source.setControllerId(oldController);
return true;
}
}
return false;
}
}